VCMI 0.73 - Bug reports

I agree that a separate thread for battle bugs/functionalities is not necessary. As for most wanted fixes/features, I made this selection (not only battle-related). It’s of course subjective, but nevertheless I hope it’ll be of some help (see also my comments below):

[quote]
0.72d [forum.vcmi.eu/t/vcmi-0-72d-development-version/190/1)[/quote]

#08 2-hex Nomads are regarded as 1-hex creature when it comes to possible movement
#10 - Resource cost for ships is not showing.
#11 - Heroes on coast can not interact with heroes on ship (like exchange, probably battles as well)
#13 - Building a ship from city - ship is placed in wrong place (2 tiles on south)
#16 Bug - harpies are not able to fly behind the other units. [size=75](I hope it’s fixed as I’ve changed a lot of code in this part of engine)[/size]
#18 Splitting stock in meeting screen and between garrisoned heroes - if you want to separate one unit from one hero stock to another hero and you push “1”, there automatically apears quantity equal 2.
#27 Ballista cannot shoot if there’s an enemy creature next to it

0.72c [forum.vcmi.eu/t/vcmi-0-72c-development-version/182/1)
#3 Luck (Fortune) animation is too short and also too low placed. → SAME FOR MORALE (MIRTH) ANIMATION (0.72#10)
#4 Animation sound for Fortune is not working yet. → SAME FOR MORALE (MIRTH)

0.72 [forum.vcmi.eu/t/0-72-bugs-and-issues/170/1)
#10 morale animation shown on wrong place
#11 battle crashbug when trying attack from side where tile is occupied unit moves and crashing when is next to destination tile [size=75]Probably fixed in SVN but needs more testing[/size]
#17 - Attacking (2-hex) monster from behind bug,
#31 battle I don’t like that already found issue about haste/slow affection on battle movement order not yet fixed and add from my own : the queue (hotkey Q) shows even more strange info
#75 : New crash when attacking a Green Dragon that used (Wait+)Defend in the previous round.
#77 : New Crash when enemy Champions tried to attack friendly Centaurs from below.

0.70x/0.71x Bugs have been added to the Sourceforge tracker:
Behavior + Display of spells when hero lacks mana (0.71#69)
Stack amount boxes can overlap (0.7#71)


For features requests and missing functionalities there is a separate thread:
5 - (New feature request) Possibility for visiting hero to meet garrisoned hero, in order to exchange also artifacts & war machines, not only creatures.
12 - Possibility to capture enemy/neutral castles. (same as SourceForge 0.7#11)
16 - Damage calculation in battle
28 Spell damage information when we right click on the spell in the Spell Book.
37 Enter key (Main+NumPad) and Double Click to load the selected game from the New Game and Load Game interfaces.

BATTLE Priorities:

  1. Solve 2-hex creature related crashes (apparently fixed)
  2. Correct identification of creature sizes (see 0.72d#8 and 0.73#39)
  3. Correct spell animations (& sounds) - first for the most frequent of them: Mirth & Fortune
  4. Damage calculation in battle logs & Spell damage information in the spell book
  5. Overlapping stack boxes - see description for their correct placement here: [forum.vcmi.eu/t/0-72-bugs-and-issues/170/60)

ADVENTURE (and GENERAL) Priorities:

  1. Everything that is preventing us from fully exploring the map (like issues with gates, monoliths etc)
  2. Capturing enemy castles - so that we don’t get stuck with 1 alignment for the whole game
  3. Completion of all half-implemented features. This may be just my subjective perception, but I feel it doesn’t look good if for example you open the “buy ship” window and a main element like the required resource is missing [size=84](maybe not the best example, because this was just implemented, but you get the idea)[/size]

Just an observation: this was always reproducible only if I was using Defend, so I’m not sure if it was related to the other bugs with attack on 2-hex creatures [size=84](just in case you included it in that same category when you stroked it through)[/size]

This however can be stroked through. As seen in the attached map (attack Imps and place your troops behind obstacles), the cause is most probably what I reported above in this thread as bug #38 - Misplaced graphics for battle obstacles.
_All for One - test.h3m (28.8 KB)