#1 We seem to have a small issue with some WoG descriptions, which are probably hardcoded, that do not fully correspond to the H3 functionality:
http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/090716-WoGdescriptionsinVCMI.jpg (In H3 there is no mention of mind spell immunity for Badge of Courage)
EDIT: Thanks to Fnord’s clarification below, it seems the H3 description was incomplete in regards to the artifact’s attributes. But the WoG description should be amended as well, by removing “hostile”, as the artifact makes all friendly creatures immune to all mind spells, including beneficial (i.e.: also Mirth & Frenzy).
#2 Heroes order at map start is different than H3. Load the attached map in H3 & VCMI. In H3 the order is always clear: first all RoE (original) heroes, sorted by alignment, class and then their order from MainMenu/MapEdit, followed by expansion heroes, again sorted by alignment and class. When loading the attached map in H3, you’ll see that you have first the Knights (but w/o Sir Mullich), then the Clerics, then Astral the Wizard, and at the end Sir Mullich, who is an expansion hero. In VCMI however, the order does not seem to make much sense. I did notice however that it has something to do with the changes I make in MapEdit (the last hero I edit changes his place in the list next time I load the map).
Regarding 0.72#49, personally I wouldn’t limit it more. H3 could fit up to 6, so I wouldn’t go as low as 4. Maybe we can try a smaller font in the next dev release, and see if it looks fine.
Regarding 0.72#69 - I see the bug preventing the animation is fixed, however there are still a few issues related to it:
#3 Luck animation is too short and probably also too low. I barely noticed it, even with slow animation speed. And from what I’ve noticed, it seemed to be positioned a few millimeters too low on the creature (though I need a slower/longer animation to tell exactly). Mirth animation also seems too short.
#4 Animation sound for Fortune is not working yet. Again - same for Mirth
[size=75](This might be ‘not implemented feature’, but as long as the item is marked as implemented in the vcmi-status file, I prefer to report here whatever is still missing related to it)[/size]
#5 The occurrence of luck in battle seems too low. I might be mistaken though… Still, it could be that the formula is not entirely the same, the skill level or the equipped artifacts are not all taken into consideration correctly. In the attached map, we have Sir Mullich with Expert Luck + 3 Luck Artifacts, with a 7 stacks army. In H3, I get at least 1 Luck per turn, sometimes 2, or even 3 (with retaliations). In VCMI however, I seem to get maximum 1 Luck per turn. It even happened that I had only 1 Luck in 3 full turns (with Sir Mullich’s 7 stacks army).
Test Map.h3m (4.73 KB)