#29 Custom creature animation in battle does not work for the active stack (the one with the glowing yellow border around).
[size=92]When we hover over a stack, a custom animation is triggered. In H3 that included also the active stack, while in VCMI it’s only valid for the passive ones.[/size]
#30 Spacebar does not move the hero between the 2 entries of the Subterranean Gate. [size=75]Also, H3 had a fading effect between the Surface & Underground, which is not yet implemented in VCMI.[/size]
EDIT: Thanks to Boulie’s post below, I did some more tests, and it’s not Spacebar that is causing the problem. It’s actually my heroes going to the Underground and not able to come back up. Please see the attached map as it’s always reproducible.
Test Map.h3m (4.8 KB)