And some more stuff:
69#4 A console message I noticed while loading the Good to Go map: “Minor warning: lacking def info for 70 0 AHRANDOM.DEF”
69#5 Even on a road which should give movement penalties, the hero cannot move in spite of his movement bar saying he can still move 1 tile:
http://i4.photobucket.com/albums/y104/Zamolxis/VCMI%202009/090131-Movementnotleft.jpg [size=75](it may not be clear in the screenshot, but there is a bit of green bar still left next to hero’s icon)[/size]
What we had in Heroes 3 was actually quite the opposite: on roads, which give movement bonus, sometimes the movement bar was totally empty (meaning less than 1 movement tile left for the hero), but hero could still move due to the road bonus:
- rarely on Dirt Road (75% mov.cost)
- sometimes on Gravel Road (65% cost)
- and often on Cobblestone Road (50% cost)
69#6 Now we have a new bug, with the game crashing when hero levels above 13 level.
- Always reproducible (at least I had it happening all 4 times when I got that far, on 2 different maps).
To easily reproduce both #5 & #6 you can use the “Just testing” map I’ve uploaded in the 0.64 thread.