Next is a minor rework of one spell: Quicksand. In sandy ground this places well fitting sand pits. On all aother grounds it looks not good.
So what if this spell is divided into the several elemental schools and behaving slightly different? Casting with earth magic it could be the classical sand pit. Cast with water magic it should be a mud pit. Or an icehole, depending on battle ground. With fire magic it could be a fire pit. maybe on volcanic battleground only. Air magic: nothing special here. Air magic already has the similar spell mine.
Then, what if the moat as well as those various pits do some damage to creatures stuck inside? The moat already does. Those pits could do the same. And the damage of the moats could be slightly modified.
For Inferno the modification is the easiest: Just add the small fire animation to the standard damage.
For Castle and Rampart: Add a chance of casting low morale resp. misfortune on stacks inside.
For Fortress, add chance of casting disease. Or weakness. Maybe weakness is better.
For Necro, cast disease. Or spawn some few skeletons (3-5) each round.
Stronghold: Cast fear?
Confluxx: Chance of spawn 1 elemental per round, depending on battle ground.
Spawned creatures spawned directly in the moat
Dungeon: Chance of spawn a sadn pit directly adjacent to the moat?
Now a completely different type of mod.
WoG already introduced more map town vies. They ued it to visualize “destroyed” towns. Better would be to add views which fit to different grounds. It is always strange to see a tower town in a swamp. It simply doesn’t fit at all.
And by the way: The backdrop screens of these towns should be automatically adapted to the map ground, too.
WoG already introduces an interesting deco object: Rain. What about adding more of those: Snow, Storm, Necro Darkness, and then add a script handle to set or remove them.
Another idea would be an invisible deco object with tons of subtypes. Each subtype then gets it’s own sound. So this way you can place sound spots. Like the leprechaun, but not tied to a visible object. Just to add some “feeling” to some map spots.
Ah, and another decorative mod: WoG added many of those decorative objects. Nice idea, but many of them do not fit to H3. They should be modified.