Modding FAQ


#171

Handler “oncePerWeek” has no configuration. It used only for MYSTICAL_GARDEN, WINDMILL, WATER_WHEEL

For new objects please try to use “configurable” handler, it is undocumented though.


#172

The code located here: github.com/vcmi/vcmi/blob/devel … or.cpp#L47


#173

Keep in mind that someday this code might be finished, refactored and current not-supported mods might stop working.


#174

Noted that, thank you both guys!


#175

Hi again!
I’ve found over the net a pack with new custom boat sprites. I’ve wanted to make mod that adds these sprites to the ‘core’ of existing boat graphics and allow game to randomly choose these ones in the moment of buiyng. So I’ve wriiten such code:

{
	"core:boat" : {
		"base" : {
			"base" : {
				"visitableFrom" :  "+++", "+-+", "+++" ],
				"mask" :  "VVV", "VAV" ]
			}
		},
		"types" : {
			"evil" : { 
				"templates" : {
					"AB01_.def" : 
					{ "animation" : "AB01_.def", //original h3 evil def
					  "editorAnimation": "avxboat0.def"
					},
					"boat07.def" :
					{ "animation" : "boat07.def",
					  "editorAnimation": "boat07ed.def"
					},
					"boat10.def" : 
					{ "animation" : "boat10.def",
					  "editorAnimation": "boat10ed.def"
					},
					"boat11.def" : 
					{ "animation" : "boat11.def",
					  "editorAnimation": "boat11ed.def"
					},
					"boat20.def" : 
					{ "animation" : "boat20.def",
					  "editorAnimation": "boat20ed.def"
					},
					"boat0a.def" : 
					{ "animation" : "boat0a.def",
					  "editorAnimation": "boat0aed.def"
					},
					"boat0c.def" : 
					{ "animation" : "boat0c.def",
					  "editorAnimation": "boat0ced.def"
					},
					"boat0f.def" : 
					{ "animation" : "boat0f.def",
					  "editorAnimation": "boat0fed.def"
					},
					"boat0l.def" : 
					{ "animation" : "boat0l.def",
					  "editorAnimation": "boat0led.def"
					}	
				}
			},	
			"good" : {
				"templates" : {
					"AB02_.def" : 
					{ "animation" : "AB02_.def", //original h3 good def
					  "editorAnimation": "avxboat1.def"
					},
					"boat00.def" : 
					{ "animation" : "boat00.def",
					  "editorAnimation": "boat00ed.def"
					},
					"boat01.def" : 
					{ "animation" : "boat01.def",
					  "editorAnimation": "boat01ed.def"
					},
					"boat02.def" : 
					{ "animation" : "boat02.def",
					  "editorAnimation": "boat02ed.def"
					},
					"boat04.def" : 
					{ "animation" : "boat04.def",
					  "editorAnimation": "boat04ed.def"
					},
					"boat06.def" : 
					{ "animation" : "boat06.def",
					  "editorAnimation": "boat06ed.def"
					},
					"boat09.def" : 
					{ "animation" : "boat09.def",
					  "editorAnimation": "boat09ed.def"
					},
					"boat0i.def" : 
					{ "animation" : "boat0i.def",
					  "editorAnimation": "boat0ied.def"
					},
					"boat0j.def" : 
					{ "animation" : "boat0j.def",
					  "editorAnimation": "boat0jed.def"
					},
					"boat0m.def" : 
					{ "animation" : "boat0m.def",
					  "editorAnimation": "boat0med.def"
					}
				}
			},	
			"neutral" : {
				"templates" : {
					"AB03_.def" : 
					{ "animation" : "AB03_.def", //original h3 neutral def
					  "editorAnimation": "avxboat2.def"
					},
					"boat03.def" : 
					{ "animation" : "boat03.def",
					  "editorAnimation": "boat03ed.def"
					},
					"boat05.def" : 
					{ "animation" : "boat05.def",
					  "editorAnimation": "boat05ed.def"
					},
					"boat08.def" : 
					{ "animation" : "boat08.def",
					  "editorAnimation": "boat08ed.def"
					},
					"boat0b.def" : 
					{ "animation" : "boat0b.def",
					  "editorAnimation": "boat0bed.def"
					},
					"boat0d.def" : 
					{ "animation" : "boat0d.def",
					  "editorAnimation": "boat0ded.def"
					},
					"boat0e.def" : 
					{ "animation" : "boat0e.def",
					  "editorAnimation": "boat0eed.def"
					},
					"boat0g.def" : 
					{ "animation" : "boat0g.def",
					  "editorAnimation": "boat0ged.def"
					},
					"boat0h.def" : 
					{ "animation" : "boat0h.def",
					  "editorAnimation": "boat0hed.def"
					},
					"boat0k.def" : 
					{ "animation" : "boat0k.def",
					  "editorAnimation": "boat0ked.def"
					}					
				}
			}	
		}
	}
}

New sprites appear in the editor map (see screenshot) but in game there aren’t any changes - when I buy the boat - standard h3 defs are show :frowning: Did not I understand what is “template” command for?
:frowning:



#176

Boat type for Shipyard is hardcoded and can’t be changed via config.


#177

Oh, too bad…
So let this mod can be treated as map editor plugin and in the future let mapmakers put these sprites on their maps :slight_smile:
mediafire.com/file/i8qre3db9 … s_v1.0.zip


#178

Hm… I’ve made another mod, which doesn’t work and I don’t know why :frowning:
Some time ago, J.M.Sower made Castle graphic depending on terrain.


Because VCMI can allow spawning objects depends on terrain type so I wrote a code:

{
	"core:castle" :
	{
		"town" :
		{
			"mapObject" :
			{
				"castle" : {
					"templates" :  
						{ 
							"dirt" :
								{
									"animation" : "castle-dirt/dirtCastleCastle.def",
									"allowedTerrains":  "dirt" ]
								},
							"snow" :
								{
									"animation" : "castle-snow/snowCastleCastle.def",
									"allowedTerrains":  "snow" ]
								},
							"grass" :
								{
									"animation" : "castle-grass/grassCastleCastle.def",
									"allowedTerrains":  "grass" ]
								},
							"lava" :
								{
									"animation" : "castle-lava/lavaCastleCastle.def",
									"allowedTerrains":  "lava" ]
								},
							"rough" :
								{
									"animation" : "castle-rough/roughCastleCastle.def",
									"allowedTerrains":  "rough" ]
								},
							"sand" :
								{
									"animation" : "castle-sand/sandCastleCastle.def",
									"allowedTerrains":  "sand" ]
								},
							"subterra" :
								{
									"animation" : "castle-subterra/subterraCastleCastle.def",
									"allowedTerrains":  "subterra" ]
								},
							"swamp" :
								{
									"animation" : "castle-swamp/swampCastleCastle.def",
									"allowedTerrains":  "swamp" ]
								}
						}
					},	
				"citadel" : { 
					"templates" : 
						{
							"dirt" :
								{
									"animation" : "castle-dirt/dirtCastleCitadel.def",
									"allowedTerrains":  "dirt" ]
								},
							"snow" :
								{
									"animation" : "castle-snow/snowCastleCitadel.def",
									"allowedTerrains":  "snow" ]
								},
							"grass" :
								{
									"animation" : "castle-grass/grassCastleCitadel.def",
									"allowedTerrains":  "grass" ]
								},
							"lava" :
								{
									"animation" : "castle-lava/lavaCastleCitadel.def",
									"allowedTerrains":  "lava" ]
								},
							"rough" :
								{
									"animation" : "castle-rough/roughCastleCitadel.def",
									"allowedTerrains":  "rough" ]
								},
							"sand" :
								{
									"animation" : "castle-sand/sandCastleCitadel.def",
									"allowedTerrains":  "sand" ]
								},
							"subterra" :
								{
									"animation" : "castle-subterra/subterraCastleCitadel.def",
									"allowedTerrains":  "subterra" ]
								},
							"swamp" :
								{
									"animation" : "castle-swamp/swampCastleCitadel.def",
									"allowedTerrains":  "swamp" ]
								} 
						}
					},	
				"fort" : { 
					"templates" :  
						{ 
						"dirt" :
								{
									"animation" : "castle-dirt/dirtCastleFort.def",
									"allowedTerrains":  "dirt" ]
								},
							"snow" :
								{
									"animation" : "castle-snow/snowCastleFort.def",
									"allowedTerrains":  "snow" ]
								},
							"grass" :
								{
									"animation" : "castle-grass/grassCastleFort.def",
									"allowedTerrains":  "grass" ]
								},
							"lava" :
								{
									"animation" : "castle-lava/lavaCastleFort.def",
									"allowedTerrains":  "lava" ]
								},
							"rough" :
								{
									"animation" : "castle-rough/roughCastleFort.def",
									"allowedTerrains":  "rough" ]
								},
							"sand" :
								{
									"animation" : "castle-sand/sandCastleFort.def",
									"allowedTerrains":  "sand" ]
								},
							"subterra" :
								{
									"animation" : "castle-subterra/subterraCastleFort.def",
									"allowedTerrains":  "subterra" ]
								},
							"swamp" :
								{
									"animation" : "castle-swamp/swampCastleFort.def",
									"allowedTerrains":  "swamp" ]
								} 
						}
					},	
				"village" : {
					"templates" :
						{ 
						"dirt" :
								{
									"animation" : "castle-dirt/dirtCastleVillage.def",
									"allowedTerrains":  "dirt" ]
								},
							"snow" :
								{
									"animation" : "castle-snow/snowCastleVillage.def",
									"allowedTerrains":  "snow" ]
								},
							"grass" :
								{
									"animation" : "castle-grass/grassCastleVillage.def",
									"allowedTerrains":  "grass" ]
								},
							"lava" :
								{
									"animation" : "castle-lava/lavaCastleVillage.def",
									"allowedTerrains":  "lava" ]
								},
							"rough" :
								{
									"animation" : "castle-rough/roughCastleVillage.def",
									"allowedTerrains":  "rough" ]
								},
							"sand" :
								{
									"animation" : "castle-sand/sandCastleVillage.def",
									"allowedTerrains":  "sand" ]
								},
							"subterra" :
								{
									"animation" : "castle-subterra/subterraCastleVillage.def",
									"allowedTerrains":  "subterra" ]
								},
							"swamp" :
								{
									"animation" : "castle-swamp/swampCastleVillage.def",
									"allowedTerrains":  "swamp" ]
								} 
						}
					},	
				"capitol" : {
					"templates" :
						{ 
						"dirt" :
								{
									"animation" : "castle-dirt/dirtCastleCapitol.def",
									"allowedTerrains":  "dirt" ]
								},
							"snow" :
								{
									"animation" : "castle-snow/snowCastleCapitol.def",
									"allowedTerrains":  "snow" ]
								},
							"grass" :
								{
									"animation" : "castle-grass/grassCastleCapitol.def",
									"allowedTerrains":  "grass" ]
								},
							"lava" :
								{
									"animation" : "castle-lava/lavaCastleCapitol.def",
									"allowedTerrains":  "lava" ]
								},
							"rough" :
								{
									"animation" : "castle-rough/roughCastleCapitol.def",
									"allowedTerrains":  "rough" ]
								},
							"sand" :
								{
									"animation" : "castle-sand/sandCastleCapitol.def",
									"allowedTerrains":  "sand" ]
								},
							"subterra" :
								{
									"animation" : "castle-subterra/subterraCastleCapitol.def",
									"allowedTerrains":  "subterra" ]
								},
							"swamp" :
								{
									"animation" : "castle-swamp/swampCastleCapitol.def",
									"allowedTerrains":  "swamp" ]
								} 
						}
				}	
			
			}
		}
	}
}

Aim was to generate diffirent Castle defs at particular terrains in random maps. But… mod doesn’t work :frowning:
Castle always is set with standard grass base and defs aren’t placed in map editor.
Maybe someone skilled will look at my mod in free time…
www53.zippyshare.com/v/iM4b7ZuS/file.html


#179

I made my castle terrain replacement this way:

	"core:castle" : {
		"town" : {
			"mapObject" : {
				"filters" : {
					"village_1_dirt": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2_dirt": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3_dirt": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]] ] ,	
					"village_dirt": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort_dirt" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel_dirt" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle_dirt" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],
					"capitol_dirt" :  "allOf",  "castle"  ],  "capitol"  ] ],
					
					"village_1": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]]]  ,	
					"village": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],
					"capitol" :  "allOf",  "castle"  ],  "capitol"  ] ],
					
					"village_1_lava": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2_lava": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3_lava": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]]]  ,	
					"village_lava": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort_lava" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel_lava" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle_lava" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],
					"capitol_lava" :  "allOf",  "castle"  ],  "capitol"  ] ],
					
					"village_1_rough": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2_rough": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3_rough": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]]]  ,	
					"village_rough": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort_rough" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel_rough" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle_rough" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],
					"capitol_rough" :  "allOf",  "castle"  ],  "capitol"  ] ],
					
					"village_1_sand": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2_sand": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3_sand": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]]]  ,	
					"village_sand": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort_sand" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel_sand" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle_sand" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],					
					"capitol_sand" :  "allOf",  "castle"  ],  "capitol"  ] ],
					
					"village_1_snow": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2_snow": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3_snow": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]]]  ,	
					"village_snow": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort_snow" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel_snow" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle_snow" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],		
					"capitol_snow" :  "allOf",  "castle"  ],  "capitol"  ] ],
					
					"village_1_subterra": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2_subterra": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3_subterra": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]]]  ,	
					"village_subterra": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort_subterra" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel_subterra" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle_subterra" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],	
					"capitol_subterra" :  "allOf",  "castle"  ],  "capitol"  ] ],
					
					"village_1_swamp": "allOf","villageHall"],"noneOf",  "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_2_swamp": "allOf","villageHall"],"tavern"],"noneOf",  "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]]  ,				
					"village_3_swamp": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf",  "fort" ],"townHall"]]]  ,	
					"village_swamp": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf",  "fort" ]]  ],
					"fort_swamp" :  "allOf",  "fort" ],  "noneOf",  "citadel" ] ] ],
					"citadel_swamp" :  "allOf",  "citadel" ],  "noneOf",  "castle" ] ] ],
					"castle_swamp" :  "allOf",  "castle" ],  "noneOf",  "capitol" ] ] ],						
					"capitol_swamp" :  "allOf",  "castle"  ],  "capitol"  ] ]
					},
				"templates" : {
					"village_1_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
					"village_2_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
					"village_3_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
					"village_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
					"fort_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle1"},
					"citadel_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle2"},
					"castle_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle3"},
					"capitol_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle3F"},

					"village_1": {"allowedTerrains":"grass"], "animation" : "build_castle/CastleGrassBuild1"},
					"village_2": {"allowedTerrains":"grass"], "animation" : "build_castle/CastleGrassBuild2"},
					"village_3": {"allowedTerrains":"grass"], "animation" : "build_castle/CastleGrassBuild3"},
					"village": {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassHall"},
					"fort" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle1"},
					"citadel" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle2"},
					"castle" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle3"},
					"capitol" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle3F"},

					"village_1_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
					"village_2_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
					"village_3_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
					"village_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
					"fort_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle1"},
					"citadel_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle2"},
					"castle_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle3"},
					"capitol_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle3F"},

					"village_1_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
					"village_2_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
					"village_3_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
					"village_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
					"fort_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle1"},
					"citadel_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle2"},
					"castle_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle3"},
					"capitol_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle3F"},

					"village_1_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
					"village_2_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
					"village_3_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
					"village_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
					"fort_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle1"},
					"citadel_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle2"},
					"castle_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle3"},
					"capitol_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle3F"},

					"village_1_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
					"village_2_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
					"village_3_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
					"village_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
					"fort_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle1"},
					"citadel_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle2"},
					"castle_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle3"},
					"capitol_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle3F"},

					"village_1_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
					"village_2_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
					"village_3_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
					"village_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
					"fort_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle1"},
					"citadel_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle2"},
					"castle_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle3"},
					"capitol_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle3F"},

					"village_1_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
					"village_2_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
					"village_3_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
					"village_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
					"fort_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle1"},
					"citadel_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle2"},
					"castle_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle3"},
					"capitol_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle3F"}					
				}
			}
		}
	}

It still works.


#180

Thanks Macron1, it makes sense. I must check that. But tell me one thing: why village is mentioned four times?


#181

Village mentioned 4 times because for grass there are 4 village looks (buildings in progress). If you have only 1 village look for each terrain, you must use only one filter for each terrain.


#182

In hero format, can a hero be set up to carry a artifact?


#183

Yes, but try not to set up artifact in first slot. There’s possibility then to create ‘ghost’ hero.


#184

Creature Spell damage No increase

1 creatures casts Frost Ring damage 60,
2 creatures casts Frost Ring damage still 60.


#185

Unit must have CREATURE_SPELL_POWER bonus to make its count affect spell power.


#186

hero format,hero carry Armageddon’s Blade code?


#187

Hero cannot dig (error code 1)!
Got false in applying 11DigWithHero… that request must have been fishy!
System message: Server encountered a problem: Hero cannot dig (error code 1)!
System message: Server encountered a problem: Got false in applying 11DigWithHer
o… that request must have been fishy!


#188

Yes, sometimes when hero try to dig for Grail, I got the same message. This hero is unable to dig in any place. But when you buy another hero, he can dig without problem. It’s rare bug.


#189

hy guys!
im trying to make a mod of my own. first of all, i want to start from small to big, step by step.

The first teeny tiny step would be to add different types of ‘buffs’ to all creatures so that it reflects reality: humanoid, living, undead,mechanical, golem, elemental, beast, demon.

And i started up with the undeads becasue i saw on the wiki page that you guys have implemented the “UNDEAD” buff. I have tried to modify the skeleton with this buff and the game refused to start. I was sure i was doing something wrong since i have minimal knowledge about c++ and modding in general and then i tried to add a simple cast (sorrow) after attack effect and everything went well until i entered the battle. The game crashed.

I want to mention that both versions (the one which added ‘undead’ to skeletons and this one) have been recognized by the Launcher and they make it in the mods list. And the game was able to enter the battle before (and with my mod disabled).

Am i doing anything wrong? what can i do as a starter to understand modding and vcmi better? (i read all wiki, i didnt find a list of values though, like the list of creature numbers or spell numbers). I really want to do things and i really need help. :slight_smile: thank you in advance.


#190

It’s ok with this simple code, but please upload your mod - sometimes files structure inside is important and can generate crashes!