By the way, I have a question.
If i’ll set
{
"type":"SPELL_IMMUNITY",
"subtype":"spell.visions"
}
to hero, will it be immune to Visions spell?
By the way, I have a question.
If i’ll set
{
"type":"SPELL_IMMUNITY",
"subtype":"spell.visions"
}
to hero, will it be immune to Visions spell?
I wanted to introduce HotA’s Warehouses into VCMI. So I’ve written code:
{
"warehouses" :{
"name": "Warehouses",
"handler": "oncePerWeek",
"types" : {
"crystalWarehouse" : {
"name": "Warehouse of Crystal",
"producedResources" : "crystal",
"producedValue" : 6,
"rmg" : {
"value" : 500,
"rarity" : 70
},
"templates" : {
"avwrhscr" : { "animation" : "avwrhscr",
"visitableFrom" : "---", "+++", "+++" ],
"mask" : "0VV","VVV","VBA"],
// "allowedTerrains": "sand"]
}
}
}
}
}
}
In random maps object appears, can be visited but doesn’t produce anything… Any ideas what is wrong?
But I suggested the example from wiki:
wiki.vcmi.eu/index.php?title=Obj … ype_format
In town section code “produce” is working, so I thought that “producedResources” and “producedValue” work too…
Handler “oncePerWeek” has no configuration. It used only for MYSTICAL_GARDEN, WINDMILL, WATER_WHEEL
For new objects please try to use “configurable” handler, it is undocumented though.
Keep in mind that someday this code might be finished, refactored and current not-supported mods might stop working.
Hi again!
I’ve found over the net a pack with new custom boat sprites. I’ve wanted to make mod that adds these sprites to the ‘core’ of existing boat graphics and allow game to randomly choose these ones in the moment of buiyng. So I’ve wriiten such code:
{
"core:boat" : {
"base" : {
"base" : {
"visitableFrom" : "+++", "+-+", "+++" ],
"mask" : "VVV", "VAV" ]
}
},
"types" : {
"evil" : {
"templates" : {
"AB01_.def" :
{ "animation" : "AB01_.def", //original h3 evil def
"editorAnimation": "avxboat0.def"
},
"boat07.def" :
{ "animation" : "boat07.def",
"editorAnimation": "boat07ed.def"
},
"boat10.def" :
{ "animation" : "boat10.def",
"editorAnimation": "boat10ed.def"
},
"boat11.def" :
{ "animation" : "boat11.def",
"editorAnimation": "boat11ed.def"
},
"boat20.def" :
{ "animation" : "boat20.def",
"editorAnimation": "boat20ed.def"
},
"boat0a.def" :
{ "animation" : "boat0a.def",
"editorAnimation": "boat0aed.def"
},
"boat0c.def" :
{ "animation" : "boat0c.def",
"editorAnimation": "boat0ced.def"
},
"boat0f.def" :
{ "animation" : "boat0f.def",
"editorAnimation": "boat0fed.def"
},
"boat0l.def" :
{ "animation" : "boat0l.def",
"editorAnimation": "boat0led.def"
}
}
},
"good" : {
"templates" : {
"AB02_.def" :
{ "animation" : "AB02_.def", //original h3 good def
"editorAnimation": "avxboat1.def"
},
"boat00.def" :
{ "animation" : "boat00.def",
"editorAnimation": "boat00ed.def"
},
"boat01.def" :
{ "animation" : "boat01.def",
"editorAnimation": "boat01ed.def"
},
"boat02.def" :
{ "animation" : "boat02.def",
"editorAnimation": "boat02ed.def"
},
"boat04.def" :
{ "animation" : "boat04.def",
"editorAnimation": "boat04ed.def"
},
"boat06.def" :
{ "animation" : "boat06.def",
"editorAnimation": "boat06ed.def"
},
"boat09.def" :
{ "animation" : "boat09.def",
"editorAnimation": "boat09ed.def"
},
"boat0i.def" :
{ "animation" : "boat0i.def",
"editorAnimation": "boat0ied.def"
},
"boat0j.def" :
{ "animation" : "boat0j.def",
"editorAnimation": "boat0jed.def"
},
"boat0m.def" :
{ "animation" : "boat0m.def",
"editorAnimation": "boat0med.def"
}
}
},
"neutral" : {
"templates" : {
"AB03_.def" :
{ "animation" : "AB03_.def", //original h3 neutral def
"editorAnimation": "avxboat2.def"
},
"boat03.def" :
{ "animation" : "boat03.def",
"editorAnimation": "boat03ed.def"
},
"boat05.def" :
{ "animation" : "boat05.def",
"editorAnimation": "boat05ed.def"
},
"boat08.def" :
{ "animation" : "boat08.def",
"editorAnimation": "boat08ed.def"
},
"boat0b.def" :
{ "animation" : "boat0b.def",
"editorAnimation": "boat0bed.def"
},
"boat0d.def" :
{ "animation" : "boat0d.def",
"editorAnimation": "boat0ded.def"
},
"boat0e.def" :
{ "animation" : "boat0e.def",
"editorAnimation": "boat0eed.def"
},
"boat0g.def" :
{ "animation" : "boat0g.def",
"editorAnimation": "boat0ged.def"
},
"boat0h.def" :
{ "animation" : "boat0h.def",
"editorAnimation": "boat0hed.def"
},
"boat0k.def" :
{ "animation" : "boat0k.def",
"editorAnimation": "boat0ked.def"
}
}
}
}
}
}
New sprites appear in the editor map (see screenshot) but in game there aren’t any changes - when I buy the boat - standard h3 defs are show Did not I understand what is “template” command for?
Oh, too bad…
So let this mod can be treated as map editor plugin and in the future let mapmakers put these sprites on their maps
mediafire.com/file/i8qre3db9 … s_v1.0.zip
Hm… I’ve made another mod, which doesn’t work and I don’t know why
Some time ago, J.M.Sower made Castle graphic depending on terrain.
Because VCMI can allow spawning objects depends on terrain type so I wrote a code:
{
"core:castle" :
{
"town" :
{
"mapObject" :
{
"castle" : {
"templates" :
{
"dirt" :
{
"animation" : "castle-dirt/dirtCastleCastle.def",
"allowedTerrains": "dirt" ]
},
"snow" :
{
"animation" : "castle-snow/snowCastleCastle.def",
"allowedTerrains": "snow" ]
},
"grass" :
{
"animation" : "castle-grass/grassCastleCastle.def",
"allowedTerrains": "grass" ]
},
"lava" :
{
"animation" : "castle-lava/lavaCastleCastle.def",
"allowedTerrains": "lava" ]
},
"rough" :
{
"animation" : "castle-rough/roughCastleCastle.def",
"allowedTerrains": "rough" ]
},
"sand" :
{
"animation" : "castle-sand/sandCastleCastle.def",
"allowedTerrains": "sand" ]
},
"subterra" :
{
"animation" : "castle-subterra/subterraCastleCastle.def",
"allowedTerrains": "subterra" ]
},
"swamp" :
{
"animation" : "castle-swamp/swampCastleCastle.def",
"allowedTerrains": "swamp" ]
}
}
},
"citadel" : {
"templates" :
{
"dirt" :
{
"animation" : "castle-dirt/dirtCastleCitadel.def",
"allowedTerrains": "dirt" ]
},
"snow" :
{
"animation" : "castle-snow/snowCastleCitadel.def",
"allowedTerrains": "snow" ]
},
"grass" :
{
"animation" : "castle-grass/grassCastleCitadel.def",
"allowedTerrains": "grass" ]
},
"lava" :
{
"animation" : "castle-lava/lavaCastleCitadel.def",
"allowedTerrains": "lava" ]
},
"rough" :
{
"animation" : "castle-rough/roughCastleCitadel.def",
"allowedTerrains": "rough" ]
},
"sand" :
{
"animation" : "castle-sand/sandCastleCitadel.def",
"allowedTerrains": "sand" ]
},
"subterra" :
{
"animation" : "castle-subterra/subterraCastleCitadel.def",
"allowedTerrains": "subterra" ]
},
"swamp" :
{
"animation" : "castle-swamp/swampCastleCitadel.def",
"allowedTerrains": "swamp" ]
}
}
},
"fort" : {
"templates" :
{
"dirt" :
{
"animation" : "castle-dirt/dirtCastleFort.def",
"allowedTerrains": "dirt" ]
},
"snow" :
{
"animation" : "castle-snow/snowCastleFort.def",
"allowedTerrains": "snow" ]
},
"grass" :
{
"animation" : "castle-grass/grassCastleFort.def",
"allowedTerrains": "grass" ]
},
"lava" :
{
"animation" : "castle-lava/lavaCastleFort.def",
"allowedTerrains": "lava" ]
},
"rough" :
{
"animation" : "castle-rough/roughCastleFort.def",
"allowedTerrains": "rough" ]
},
"sand" :
{
"animation" : "castle-sand/sandCastleFort.def",
"allowedTerrains": "sand" ]
},
"subterra" :
{
"animation" : "castle-subterra/subterraCastleFort.def",
"allowedTerrains": "subterra" ]
},
"swamp" :
{
"animation" : "castle-swamp/swampCastleFort.def",
"allowedTerrains": "swamp" ]
}
}
},
"village" : {
"templates" :
{
"dirt" :
{
"animation" : "castle-dirt/dirtCastleVillage.def",
"allowedTerrains": "dirt" ]
},
"snow" :
{
"animation" : "castle-snow/snowCastleVillage.def",
"allowedTerrains": "snow" ]
},
"grass" :
{
"animation" : "castle-grass/grassCastleVillage.def",
"allowedTerrains": "grass" ]
},
"lava" :
{
"animation" : "castle-lava/lavaCastleVillage.def",
"allowedTerrains": "lava" ]
},
"rough" :
{
"animation" : "castle-rough/roughCastleVillage.def",
"allowedTerrains": "rough" ]
},
"sand" :
{
"animation" : "castle-sand/sandCastleVillage.def",
"allowedTerrains": "sand" ]
},
"subterra" :
{
"animation" : "castle-subterra/subterraCastleVillage.def",
"allowedTerrains": "subterra" ]
},
"swamp" :
{
"animation" : "castle-swamp/swampCastleVillage.def",
"allowedTerrains": "swamp" ]
}
}
},
"capitol" : {
"templates" :
{
"dirt" :
{
"animation" : "castle-dirt/dirtCastleCapitol.def",
"allowedTerrains": "dirt" ]
},
"snow" :
{
"animation" : "castle-snow/snowCastleCapitol.def",
"allowedTerrains": "snow" ]
},
"grass" :
{
"animation" : "castle-grass/grassCastleCapitol.def",
"allowedTerrains": "grass" ]
},
"lava" :
{
"animation" : "castle-lava/lavaCastleCapitol.def",
"allowedTerrains": "lava" ]
},
"rough" :
{
"animation" : "castle-rough/roughCastleCapitol.def",
"allowedTerrains": "rough" ]
},
"sand" :
{
"animation" : "castle-sand/sandCastleCapitol.def",
"allowedTerrains": "sand" ]
},
"subterra" :
{
"animation" : "castle-subterra/subterraCastleCapitol.def",
"allowedTerrains": "subterra" ]
},
"swamp" :
{
"animation" : "castle-swamp/swampCastleCapitol.def",
"allowedTerrains": "swamp" ]
}
}
}
}
}
}
}
Aim was to generate diffirent Castle defs at particular terrains in random maps. But… mod doesn’t work
Castle always is set with standard grass base and defs aren’t placed in map editor.
Maybe someone skilled will look at my mod in free time…
www53.zippyshare.com/v/iM4b7ZuS/file.html
I made my castle terrain replacement this way:
"core:castle" : {
"town" : {
"mapObject" : {
"filters" : {
"village_1_dirt": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2_dirt": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3_dirt": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]] ] ,
"village_dirt": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort_dirt" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel_dirt" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle_dirt" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol_dirt" : "allOf", "castle" ], "capitol" ] ],
"village_1": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]]] ,
"village": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol" : "allOf", "castle" ], "capitol" ] ],
"village_1_lava": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2_lava": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3_lava": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]]] ,
"village_lava": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort_lava" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel_lava" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle_lava" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol_lava" : "allOf", "castle" ], "capitol" ] ],
"village_1_rough": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2_rough": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3_rough": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]]] ,
"village_rough": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort_rough" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel_rough" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle_rough" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol_rough" : "allOf", "castle" ], "capitol" ] ],
"village_1_sand": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2_sand": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3_sand": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]]] ,
"village_sand": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort_sand" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel_sand" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle_sand" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol_sand" : "allOf", "castle" ], "capitol" ] ],
"village_1_snow": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2_snow": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3_snow": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]]] ,
"village_snow": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort_snow" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel_snow" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle_snow" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol_snow" : "allOf", "castle" ], "capitol" ] ],
"village_1_subterra": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2_subterra": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3_subterra": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]]] ,
"village_subterra": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort_subterra" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel_subterra" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle_subterra" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol_subterra" : "allOf", "castle" ], "capitol" ] ],
"village_1_swamp": "allOf","villageHall"],"noneOf", "fort" ],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_2_swamp": "allOf","villageHall"],"tavern"],"noneOf", "fort" ],"blacksmith"],"mageGuild1"],"marketplace"],"townHall"]]] ,
"village_3_swamp": "allOf","villageHall"],"tavern"],"blacksmith"],"mageGuild1"],"marketplace"],"noneOf", "fort" ],"townHall"]]] ,
"village_swamp": "allOf","villageHall"],"tavern"],"marketplace"],"mageGuild1"],"townHall"],"noneOf", "fort" ]] ],
"fort_swamp" : "allOf", "fort" ], "noneOf", "citadel" ] ] ],
"citadel_swamp" : "allOf", "citadel" ], "noneOf", "castle" ] ] ],
"castle_swamp" : "allOf", "castle" ], "noneOf", "capitol" ] ] ],
"capitol_swamp" : "allOf", "castle" ], "capitol" ] ]
},
"templates" : {
"village_1_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
"village_2_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
"village_3_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
"village_dirt": {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtHall"},
"fort_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle1"},
"citadel_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle2"},
"castle_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle3"},
"capitol_dirt" : {"allowedTerrains":"dirt"], "animation" : "newlook_castle/CastleDirtCastle3F"},
"village_1": {"allowedTerrains":"grass"], "animation" : "build_castle/CastleGrassBuild1"},
"village_2": {"allowedTerrains":"grass"], "animation" : "build_castle/CastleGrassBuild2"},
"village_3": {"allowedTerrains":"grass"], "animation" : "build_castle/CastleGrassBuild3"},
"village": {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassHall"},
"fort" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle1"},
"citadel" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle2"},
"castle" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle3"},
"capitol" : {"allowedTerrains":"grass"], "animation" : "newlook_castle/CastleGrassCastle3F"},
"village_1_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
"village_2_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
"village_3_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
"village_lava": {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaHall"},
"fort_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle1"},
"citadel_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle2"},
"castle_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle3"},
"capitol_lava" : {"allowedTerrains":"lava"], "animation" : "newlook_castle/CastleLavaCastle3F"},
"village_1_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
"village_2_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
"village_3_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
"village_rough": {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughHall"},
"fort_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle1"},
"citadel_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle2"},
"castle_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle3"},
"capitol_rough" : {"allowedTerrains":"rough"], "animation" : "newlook_castle/CastleRoughCastle3F"},
"village_1_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
"village_2_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
"village_3_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
"village_sand": {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandHall"},
"fort_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle1"},
"citadel_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle2"},
"castle_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle3"},
"capitol_sand" : {"allowedTerrains":"sand"], "animation" : "newlook_castle/CastleSandCastle3F"},
"village_1_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
"village_2_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
"village_3_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
"village_snow": {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowHall"},
"fort_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle1"},
"citadel_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle2"},
"castle_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle3"},
"capitol_snow" : {"allowedTerrains":"snow"], "animation" : "newlook_castle/CastleSnowCastle3F"},
"village_1_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
"village_2_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
"village_3_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
"village_swamp": {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampHall"},
"fort_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle1"},
"citadel_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle2"},
"castle_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle3"},
"capitol_swamp" : {"allowedTerrains":"swamp"], "animation" : "newlook_castle/CastleSwampCastle3F"},
"village_1_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
"village_2_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
"village_3_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
"village_subterra": {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraHall"},
"fort_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle1"},
"citadel_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle2"},
"castle_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle3"},
"capitol_subterra" : {"allowedTerrains":"subterra"], "animation" : "newlook_castle/CastleSubterraCastle3F"}
}
}
}
}
It still works.
Thanks Macron1, it makes sense. I must check that. But tell me one thing: why village is mentioned four times?
Village mentioned 4 times because for grass there are 4 village looks (buildings in progress). If you have only 1 village look for each terrain, you must use only one filter for each terrain.
Yes, but try not to set up artifact in first slot. There’s possibility then to create ‘ghost’ hero.
Creature Spell damage No increase
1 creatures casts Frost Ring damage 60,
2 creatures casts Frost Ring damage still 60.