Iāll try to answer your questions, but as Iām not one of the programmers (unfortunately Iām not literate in that area either), take the below as a ātemporaryā answer, until one of the devs will correct/complete it:
First: Itās the Chernobyl effect. What most people know about the generation born in that part of Europe just before or soon after the Chernobyl accident, is that many were not (visibly) affected by the radioactive cloud, while some did suffer (really) unfortunate effects. What is less known however, is that there was a selected group of very few kids born back then, whose organism actually displayed a positive reaction of the contact with the radioactive energy, as they grew up developing far-above-average skills and talents. This was pretty much kept under the radar all these years to not give people ideas about running radioactive experiments, but if you can keep a secret, those kids - now in their 20ās - have decided to put their talents to good use and started this project.
[size=75][disclaimer: no, Iām not one of them - although I was exposed as a child to the radioactive fallout - but all I got āat bestā is some of the negative side effects, hence the reason Iām just a poor mod here, incapable of real coding :p][/size]
Second: I predict some time next year, if all goes well. We may see the first (alpha/beta) attempts later this year, but really playable not before 1-2 years from now I guess. But Iām not one of the devs to vouch for that (and prolly even for them itās difficult to commit to certain deadlines, as with projects like this priorities tend to change every now and then due to change in resources, opportunities and RL external factors).
Third: Single Scenarios are pretty much playable now, except the AI part and a couple of spells & creature abilities. Thereās basic AI in battles only, but AI heroes donāt actually play on the Adventure Map or in town. So letās say the game now is only for those who like to play it for the sake of the story, of exploring the map and of hero leveling & town/army development.
Fourth: Check out this link. In short, if youāre not a coder, you can:
Download and install the latest build over a standard (English) version of H3+WoG3.58f
Browse the list of implemented items , to see what should be there and working already (to avoid creating bug reports for items which we know they arenāt there yet)
Use the bugtracker to report bugs you encounter, but only after running a search to make sure it hasnāt been reported already
There might be other things that one could help with (for example if you have graphic talents). See the I want to helpā¦ thread pages for this. You can repeat your question there. Maybe specify if you have any particular skills/training that you believe could even remotely serve such project and the devs will say if itās something that they would need (at this stage or a later one).
Hi Kesselring, thank you for words of support. Zamolxis hasnāt left me much to add, just a few words on AI and MP.
The multiplayer code development is pretty advanced: VCMI uses client-server architecture for a long time and 0.83 brought most of needed pre-game code for setting up game. Game over internet is not possible yetā¦ but you can try running two clients side-by-side to preview the feature. (Donāt report bugs there, thatās still work in progress.) However I have no plans of making online game possible soon. I want first to have single player game well-tested and fix possibly many bugs. Debugging on multiple machines is a pain, so Iād want to have all non-network related bugs filtered before.
As for AI, I may have a good news here. Implementing adventure AI has been tentatively accepted as the subject of my engineering degree thesis. If everything goes well, Iāll start its development pretty soon. The whole thing should be completed by the end of this year.
I tried to install WoG but it has an error when I direct it to the original Heroes directory for installā¦it keeps coming up with a new window after I press okay for the correct directoryā¦It is like I it is rejecting when I give it the right path.
probably unicode error
you named the directory with leters nont in ascii, resulting unicode notation (fixme itās not ansi)
the wog instaler is based on ansi, and requires to work english or russian language settings to force ru/us ansi and ru/us notation of text based files.
so now if you have localized directory path AND letters you use not fit into ANSI instaler is based of - it calls for conflict
moreover even ru/us ansi chars which are not in ascii range may cause bugs. so please install wog on top of heroes3 directory which would have path containing only ā:ā, āā, ā0ā-ā9ā and latin letters
or if only you havent changed language settings to ru/us do it now and check if it worksā¦ this is if you donāt read manuals, above is about why u canāt install if you follow manual
If you donāt mind you can uninstall whatever you have related to Heroes3 (or maybe you already did so?). But that is not entirely necessary.
You could also try a clean install on a different drive (at least it worked for me):
Pick another location and install SoD or HC there
Then install WoG 3.58f over it
If the above WoG works afterwards, then youāre ready; you only need to copy the contents of the VCMI archive into the game directory (with overwrite if asked).