For this one to work you need two bonuses
one with GLOBAL_EFFECT propagator, val: -250 and one with TEAM_PROPAGATOR val: 250. (there is no “enemy player” propagator)
For this one to work you need two bonuses
one with GLOBAL_EFFECT propagator, val: -250 and one with TEAM_PROPAGATOR val: 250. (there is no “enemy player” propagator)
Thanks. Now -250 gold/daily works as intended.
But still I try to figure out how to block 1st level spells at enemy army.
Fact is:
"type" : "BLOCK_MAGIC_BELOW", "val" : 2, "valueType" : "INDEPENDENT_MAX", "propagator": "BATTLE_WIDE"
works fine. Both sides can’t cast 1st level spells, but such code:
"type" : "BLOCK_MAGIC_BELOW", "val" : 2, "valueType" : "INDEPENDENT_MAX", "effectRange" : "ONLY_ENEMY_ARMY", "propagator": "BATTLE_WIDE"
does nothing - both sides cast spells normally
effectRange
is very tricky and buggy
how to add new terrain, is it possible with json files?
Unfortunately new terrains are not yet implemented.
Hello! I am new to the forums! Is it possible for homm3 to have more combat music? For example at the moment it only has 4, is it possible for me to add 5 or 6 or any other amount? Can each faction have specific music that will play when you face it in combat? Thank you very much!
I see, so if I add words before the number in combat, I can add technically as many as I want?
Words are not neccesarilly. Files can be named combat05.mp3, combat06.mp3 and so on. Adding your own suffix saves situation when you’ll enable other music mod sharing the same filenames. And yes - you can add many files as you want. But I guess it could reduce performance if you add dozen tons of new music
Wonderful! Thank you very much I greatly appreciate it!
Hello.
Please help with my mod. I ported ukrainian translation from HD_mod.
What am I doing wrong with repositories.json? the launcher does not want to download the mod.
https://github.com/burunduk/vcmi-mod-ce-ukr
Launcher is outdated and buggy. There’s no even acces to serwer. For now - it’s better to give link at https://wiki.vcmi.eu/Mod_list#Utilities
(in the future there will be new mod repository system, but creator temporarily doesn’t have free time).
Maybe “Translation”?
I added your link to Utility section. You can edit it if something is incorrect.
@olexn
If you want to set up your own repository then I see that there may be two problems:
https://raw.githubusercontent.com/burunduk/vcmi-mod-ce-ukr/master/repository.json
https://github.com/burunduk/vcmi-mod-ce-ukr/releases/download/v1.0/ce-ukr.zip
.https://github.com/burunduk/vcmi-mod-ce-ukr/archive/master.zip
(link under clone or download -> download zip).Thanks. But (2) not work.
I must search normal hosting.
It may be problem with how your mod files are organized. Content
directory should be next to mod.json
Look at mod that is used as example on wiki:
I have problem with Aggregate Limiters. I want to make bonus, that works with neutral creatures, but not flying and shooting ones.
"bonuses":
[
{
"type" : "JOUSTING",
"limiters" : [
"allOf",
{
"type" : "CREATURE_ALIGNMENT_LIMITER",
"parameters" : ["neutral"]
},
"noneOf",
"SHOOTER_ONLY",
{
"type" : "HAS_ANOTHER_BONUS_LIMITER",
"parameters" : [ "FLYING" ]
}
]
}
]
But console says it doesn’t know noneOf command…
Try something like that (allOf
should be optional, so you can omit them):
{
"bonuses": [
{
"type": "JOUSTING",
"limiters": [
"allOf",
[
"allOf",
{
"type": "CREATURE_ALIGNMENT_LIMITER",
"parameters": ["neutral"]
}
],
[
"noneOf",
"SHOOTER_ONLY",
{
"type": "HAS_ANOTHER_BONUS_LIMITER",
"parameters": ["FLYING"]
}
]
]
}
]
}
It works! Thanks!
Hosting provided by DigitalOcean