I’m opening this, because I have the feeling I’ll have more and more questions regarding the testing, and I don’t want to polute the bug thread. I guess this best belongs here, rather than under “announcements” or “general discussion”, but can be moved if u consider otherwise.
So, my first question (sorry if already answered): On September 26 the WoG team released a Script Update to their last patch 3.58f. As I’m reinstalling from scratch, I’d like to know if you prefer me to install the VCMI kit over the original 3.58f, or can I first instal the Script Update?
Ok, i installed heroes complete, then i installed WOG, and finally copy pasted all the folder of VCMI 0.7 on the heroes main folder
I have two executables the client and the server.
If i run the client when i start being on the map selection screen, the log goes until it says ¨waiting for server¨
If run the server it says module not found.
I´m not sure how this works.
The only executable you should run is VCMI_client.exe. VCMI_server is being run automatically. Are you sure nothing happens when you begin scenario? You need to wait for a few seconds.
I have no good idea. I suppose it may be issue with your system.
Please, wait for the next release. I’ll add more logging for server, so maybe we’ll get more specific info.
Hi! I tried to download 0.71 several times to my Heroes III folder (I had the correct 3.58 version of WOG), but each time I got a much smaller file (not even 1MB) which, when I tried to unzip, got a “Corrupted file” error. I delected the bad file and tried again several times but it always failed. Can someone help?
Cause we need to check errors in cmd console, so is this possible to make the vcmi_client.exe in the way that the crash do not close cmd console?
I know that this is possible to make a shourtcut in this way (cmd /K “PATH/vcmi_client.exe”). But if we need it during the test phase so also for new useres it would be better to be implemented as standard in vcmi_client.exe.
What do you think?