Ensrick's Portrait Pack for VCMI

That’s how I look at it. Besides dragons cause dragons are cool, I figured a human-like elemental would be better.

The modded pictures will have to be updated. In the mods that they come from, there are pictures you could manually overwrite, but I need to go back sometime and create the lua override files for the modded heroes so that they use my portraits without touching the originals.

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Sure, Mutare Drake and that one extra dragon hero (neither of which will come up often) are exceptional, and they’re cool. Otherwise, heroes being more relatable humanoids is better, I think.

<> Any word on whether “Ensrick’s style” portraits for the Factory heroes are inbound? Because I’ve swapped most of my portraits with yours, the Factory stuff doesn’t look like it matches. @Ensrick

@Desdichado Hi, I’ve encountered the same portrait issue as you that some of the heroes remain original. I just wonder if you have solved the problem yet.

50% of the portraits are not working with the last VCMI 1.5.7 version . Cove town portraits are totally uneffective and most of all, Conflux portraits and heroes are no longer available ! An update is necessary.

About Conflux - this mod is not comnpatible with hota.dataPatch or something, because hota contains albo “fixed” portraits.
And portaits work, but you won’t see now submods in launcher. They will applied automatically is given town mod will be enabled