You are trying to tell me there are some missing files in the package? 10 days after 0.96c? Great.
Don't be worried ;) Please notice that those two files are required only by WoG mod, but even if You would put them into proper WoG directory, VCMI wouldn't see them, so instead You have to put them in main VCMI data folder, which is (in my opinion) incorrect, because those two files shouldn't be there anyway...
Joined: 25 Feb 2011 Posts: 553 Location: Russia
Posted: 2014-11-07, 00:05
Please notice that those two files are required only by WoG mod.
This is not true. You don`t need WoG mod to use WoGs features in engine such as stack artefacts and creature experience.
Age: 25 Joined: 08 May 2009 Posts: 1438 Location: Ukraine
Posted: 2014-11-09, 14:54
That page was not updated for new release. Will try to do all these release-related in a day or two.
As of 0.97 VCMI no longer needs any of these options so they were removed from vcmibuilder. WoG can be installed from Launcher and "vcmi core files" can be found here:
(will upload as mods into repository soon)
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Posted: 2014-11-15, 21:31
How can I install this?
When I launch VCMI_launcher I get an error in the console: Failed to open file C:\...\modSettings.json. I think that might be caused by the special characters (á) in my Windows user name...
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