Forum index VCMI Project - Heroes 3: WoG recreated
Forum of the project aiming to recreate best turn-based strategy ever!

FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  StatisticsStatistics
RegisterRegister  Log inLog in  AlbumAlbum  DownloadDownload

Previous topic :: Next topic
Welcome to our board! A few words about VCMI Project.
Author Message
guest
Guest
Posted: 2008-12-28, 02:19   win98?

will this work on win98 se?
 
     
Tow dragon 
VCMI Programmer


Joined: 01 Feb 2008
Posts: 1004
Location: Kraków
Posted: 2008-12-28, 13:36   

If we had a developer using win98, VCMI would run on this platform. I think that win98 is not very popular among C++ developers so probably VCMI will never support it.
_________________
:)
 
     
hhhansen
Guest
Posted: 2008-12-29, 00:44   

You guys rock!! My entire family and relatives play WoG .. we are at least 10 people with different backgrounds aged 7-67. When we meet for family get-togethers, there is always a WoG game or two running :shock: .. we look very much forward to help out testing your excellent work!! Way to go!!

WoG fans in Denmark ... :!:
 
     
songfx

Joined: 29 Dec 2008
Posts: 2
Posted: 2008-12-29, 13:16   

Thanks to every member of the team, thanks to all the tester.

I downloaded VCMI0.64 and test in my computer. It works well, although it is still not perfect.

I wonder, when will VCMI be playable.

We are all faithful fans of h3 and wog. I'd like to spread the news to more fans in China.
 
     
Tow dragon 
VCMI Programmer


Joined: 01 Feb 2008
Posts: 1004
Location: Kraków
Posted: 2008-12-29, 15:41   

I think VCMI will be playable in the Fall 2009 or even later. We are working on the new version which will bring many significant improvements (ie. battle AI) but a lot of things remain to be done.

PS: thanks for your appreciation :).
_________________
:)
 
     
gatto

Joined: 28 Feb 2009
Posts: 3
Posted: 2009-02-28, 09:51   

will be avaiable linux build. i think make etc or package like .deb (not wine work but more like without wine) or optimalizate vcmi-gecko:)
 
     
Dhadik 

Joined: 19 Apr 2009
Posts: 3
Location: Mechelen
Posted: 2009-04-19, 17:39   

This looks like a really great project. It will be really great to be able to play on a map with 12 different alignments (and I really hope one of those will be an alignment of Sea creatures :p). I'm not sure if I'll have time to help with the testing in the near future, but good luck with the project!
 
     
H3_Fan

Joined: 11 May 2009
Posts: 9
Posted: 2009-05-11, 17:00   

now thats super awesome project! 8-) i wish luck for u guys, seems u are doing great job and on half way to finish it ;)
 
     
Hozaku
Guest
Posted: 2009-07-01, 14:59   Great Job

Great job guys. All you need now is a little awareness on net.
I bet there are tons of old players who will love to test this.
Long live heroes 3.
 
     
Bonus
Guest
Posted: 2009-10-22, 05:24   

Is it possible to make 16 players in game instead of 8 players. Now there are 9 races in HoMM but 8 players((
 
     
Tow dragon 
VCMI Programmer


Joined: 01 Feb 2008
Posts: 1004
Location: Kraków
Posted: 2009-10-23, 08:18   

Yes, it's possible, but we need graphics for additional players (quite a lot of them).
_________________
:)
 
     
Toney 
VCMI tester


Joined: 05 Feb 2013
Posts: 11
Location: Kiev
Posted: 2013-02-07, 10:32   

Anonymous wrote:
Would it run under wine in *nix systems as easily as original heroes?
Would it be open-source?


It runs natively on Linux withot wine, & it is OpenSource (GNU GPL)!
 
 
     
Sthu.Deus
Guest
Posted: 2013-06-13, 06:15   

Guest wrote:
Keeping it closed source is selfish and won't benefit the comunity in any significant way more than WoG can. I encourage the h3 players community to distrust these people and boycott VCMI until they open up the source and show that they really care about keeping H3 alive.


I agree w/ you absolutely!

Nothing goods comes from the slave software (people of the Earth will get few from it). We need not any another HMM3 just developped by some code selfmining little group. They just go the way of other stupid fanatic coders dreaming they can get some money on their work. But this is illusiion no matter what they say/dream/do. Fututre always will be after will of all (whole Earth) the people and their determination on what to do, rather than a small quantity of people. VCMI is just another project that today is and tomorrow abandoned. While the free project will live forever as new generaions of Earth will carry it on. It the destiny: look on Linux for example.

And i guess free people (programmers, designers, players) have to gather together and write their own free code for HMM3+WoG altogether to make this great game free (well working) and even greater (more new features)!

pgarchangel wrote:
May be you could open sources? There many licences for that, why not?


Because just idiots! Let's forsake about 'em.

There are more extended brain people attempts to do the same.

I here also came thinking it is free software, now i leave the dreamers.

MOD EDIT: Merged two ranting posts. @Sthu.Deus: When visiting the website/forum of a project you're not familiar with, it's basic courtesy to take 5-10 minutes to read either the homepage, or a fairly recent project description post, so that you're a bit up to date with where the project stands. At the time of your posts, our homepage says in 5 different places that we're open source. Any discussion on this subject in the past couple of years, in various forum topics, is mentioning the same. So finding a 5-year old discussion and reacting on that, looks pretty much like out of place trolling.
Last edited by Zamolxis on 2013-06-13, 11:32; edited 2 times in total  
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2013-06-13, 06:58   

Sthu.Deus wrote:
pgarchangel wrote:
May be you could open sources? There many licences for that, why not?


Because just idiots! Let's forsake about 'em.

There are more extended brain people attempts to do the same.

I here also came thinking it is free software, now i leave the dreamers.


Seems some open source fanatic someone of developers liked.
_________________
I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
Tow dragon 
VCMI Programmer


Joined: 01 Feb 2008
Posts: 1004
Location: Kraków
Posted: 2013-06-13, 10:02   

Sthu.Deus, VCMI is under GPL v2+ license since a few years ago.
_________________
:)
 
     
Display posts from previous:   
Reply to topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Add this topic to your bookmarks
Printable version

Jump to:  

Powered by phpBB modified by Przemo © 2003 phpBB Group

Hosting provided by DigitalOcean
Page generated in 0.02 second. SQL queries: 13