Forum index VCMI Project - Heroes 3: WoG recreated
Forum of the project aiming to recreate best turn-based strategy ever!

FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  StatisticsStatistics
RegisterRegister  Log inLog in  AlbumAlbum  DownloadDownload

Previous topic :: Next topic
Moved by: Warmonger
2014-02-16, 21:56
How to help VCMI
Author Message
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2014-02-16, 21:52   How to help VCMI

Hello adventurer! Our project is open for anyone who wants to join.
In this thread you can learn what kind of help we need.

C++ programmers - never enough

Build VCMI on your system following Wiki Guidelines.
Submit your changes for review using Git pull request.

Our current tasks are located in this thread.
Our general TODO contains all planned features.

Of course new features are also possible.

Still, if you are not sure where to start, try to fix some bugs

Non-programmers

- Testers. People who are willing to test features exhaustively, provide detailed bug reports and re-check fixed issues. Our bugtracker is located here.

- Modders. Since VCMI supports mods, it is the very hot topic. We need cooperating modders to manage mods, describe them, test them, provide feedback to new users. Also, many people are interested in modding tutorials and documentation. These could be resources of great use.
We also have modding FAQ for general info and tips.

- Documentation writers. Our code and architecture is poorly documented and it takes time to provide useful texts. If you are smart enough to write something and keep in touch with developers, you are mostly welcome.

- PR person responsible to contact fans, announce news, answer questions and post cool stuff over internet.

- Moderators for forum and bugtracker. Forum - to manage threads and highlit the most useful content. For bugtracker - to link bugs, describe them, close outdated issues etc.

Artists

Artists are mostly needed for new (and improved) menu graphics. Check TODO list for our plans. Also, if you see something that is missing or doesn't look good enough, feel free to create it.
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
Last edited by Warmonger on 2014-05-03, 14:27; edited 4 times in total  
 
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2014-02-16, 21:55   

Let me know what you think about it - I'm going to announce it on other boards soon.
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
Last edited by Warmonger on 2014-03-03, 19:31; edited 1 time in total  
 
 
     
Tow 
Project Lead
VCMI Programmer


Joined: 01 Feb 2008
Posts: 1407
Location: Kraków, Poland
Posted: 2014-02-17, 00:28   

@Warmonger — well done. :)

Yet, I'd wait with making big announcements till 0.95 release. What sense does have testing the game when AI crashes after loading game? I hope to add shared_ptr support to serializer in the upcoming week — this should allow proper reproducing of reported issues.
_________________
VCMI is a work in progress.
VCMI is NOT an another mod.
 
     
Drake 

Age: 22
Joined: 19 Aug 2014
Posts: 6
Posted: 2014-08-20, 01:30   

I'm a great writer, I'd love to help where I can. I'm a perfectionist when it comes to grammar and documentation :) If you need any help, please let me know
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2014-08-22, 05:12   

Great. In what particular area of game are you interested? Code, features, mod guidelines, something else?
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
Drake 

Age: 22
Joined: 19 Aug 2014
Posts: 6
Posted: 2014-08-22, 16:11   

Warmonger wrote:
Great. In what particular area of game are you interested? Code, features, mod guidelines, something else?

I don't know much about the code, unfortunately, but I'm particularly interested in every aspect of VCMI and Heroes 3 altogether. I can provide grammar corrections, documentation, ideas, etc. If you can tell me where and how I can help, I'm more than willing
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2014-08-22, 16:17   

Well yes, but to provide documentation, you need to know what you're talking about. That's the trick ;)

Certainly it would be helpful to improve the Wiki by providing info about project progress and provide answers to most important questions (FAQ?). Something that users could read instead of asking trivial questions over and over again, as they do about Android.
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
Drake 

Age: 22
Joined: 19 Aug 2014
Posts: 6
Posted: 2014-08-22, 18:28   

Ah that's understandable lol, sorry. I should affiliate myself more with VCMI before I attempt to delve into something like this.
 
     
AlienX 


Age: 22
Joined: 10 Jul 2009
Posts: 109
Location: ŁódĽ
Posted: 2014-08-25, 22:01   

I think FAQ is great thing to have. With necessary first question: WTF VCMI IS SLOW ON MY ANDROID LOL
_________________
Sorry for my poor english ;)
 
     
Display posts from previous:   
Reply to topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Add this topic to your bookmarks
Printable version

Jump to:  

Powered by phpBB modified by Przemo © 2003 phpBB Group

Hosting provided by DigitalOcean
Page generated in 0.02 second. SQL queries: 13