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[Graphical]Sand Tower
Author Message
J. M. Sower 

Joined: 16 Dec 2012
Posts: 7
Posted: 2013-12-08, 13:27   [Graphical]Sand Tower

Hi,
I present mod by totkotoriy who I switched from Era to VCMI. Mod removes snow from the Tower.




Download

Download v.1.1

PS: I apologize for possible mistakes in connection with my English.
Last edited by J. M. Sower on 2013-12-11, 16:19; edited 1 time in total  
 
     
Ivan 
VCMI programmer

Age: 25
Joined: 08 May 2009
Posts: 1438
Location: Ukraine
Posted: 2013-12-08, 13:45   

Looks cool :)

Some suggestions:
- in mod.json, field "contact" - should contain URL of this thread
- mod.json, "depends" : [ "vcmi" ] does not seems necessary. You need this only when replacing files added by vcmi.
- you may want to change native terrain of Tower to sand. (although in this case mod won't be graphical-only) Can be done with such code:
Code:
"core:tower" :
{
    "nativeTerrain" : "sand"
}
Save this file as <mod>/Content/config/sandTower.json
And in mod.json add this:
Code:
"factions" :
[
    "config/sandTower.json"
]
 
     
rtx 

Joined: 04 Apr 2013
Posts: 14
Posted: 2013-12-08, 13:53   

Looks like rocks, not sand. I've made desert version of background, so only blacksmith animation and town hall icons are to change. I'll edit post and upload that thing ASAP, because I'm currently using phone.
 
     
rtx
Guest
Posted: 2013-12-08, 15:10   

[can't log, so I'm posting as guest]

Here it is - http://img189.imageshack.us/img189/7693/yotc.png

Well, this isn't world's best recolor. :P
 
     
marif 


Joined: 16 Jun 2008
Posts: 59
Location: Warsaw
Posted: 2013-12-08, 15:48   

It would be cool to one day have graphics for every town on all terrains like snow castle which already exists and to integrate it into vcmi. Oh well... :)
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2013-12-08, 16:10   

marif wrote:
It would be cool to one day have graphics for every town on all terrains like snow castle which already exists and to integrate it into vcmi. Oh well... :)


THe only question is who will draw other terrains and rework buildings DEFs to be free of one season attributes:-)
_________________
I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
rtx
Guest
Posted: 2013-12-08, 16:52   

Mod for townscreen background depending on terrain [like heroes IV] would be great.
 
     
Randjan 
like games,I study C

Joined: 15 Sep 2012
Posts: 105
Posted: 2013-12-09, 06:37   

marif wrote:
It would be cool to one day have graphics for every town on all terrains like snow castle which already exists and to integrate it into vcmi. Oh well... :)

rtx wrote:
Mod for townscreen background depending on terrain [like heroes IV] would be great.

This was already mentioned in this thread:
http://forum.vcmi.eu/viewtopic.php?p=9147

I would really love if we could have such a thing, if anyone finds more castle screens like that, please tell me!!! :-P

BTW, this mod actually modifies tower so that its native terrain is sand?
 
     
J. M. Sower 

Joined: 16 Dec 2012
Posts: 7
Posted: 2013-12-09, 17:39   

Randjan, yes but in next version.

Thanks Ivan.

I will expand this mod for example, with new upgrade of Golems to Gold Golems.
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2013-12-10, 18:07   

rtx wrote:
[can't log, so I'm posting as guest]

Here it is - http://img189.imageshack.us/img189/7693/yotc.png

Well, this isn't world's best recolor. :P


Do you plan to make icons for this desert recolor in near future?

Here are my quick icons for it.

town-hall-desert.def.zip
Icons for desert Tower
Download 411 Time(s) 282.59 KB

 
     
Randjan 
like games,I study C

Joined: 15 Sep 2012
Posts: 105
Posted: 2013-12-10, 21:52   

It would be interesting to see inferno with snow. :-P

J. M. Sower wrote:
Randjan, yes but in next version.

I like this mod. It reminds me of H2 wizard, because they weren't in the snow. So that means the next version of the mod won't be just graphical, but more than that?
Quote:
I will expand this mod for example, with new upgrade of Golems to Gold Golems.

An interesting idea. The succession wars mod has a wizard hero who has a specialty to upgrade golems to gold golems.
 
     
rtx
Guest
Posted: 2013-12-10, 22:02   

@Macron1:
Of course! Toying with Gimp is great activity for no-internet sunday, isn't it? ;)
However, this mod's icons are a bit screwed up, because they also show other buildings that fit in cadre.
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2013-12-11, 04:47   

rtx wrote:
@Macron1:
Of course! Toying with Gimp is great activity for no-internet sunday, isn't it? ;)
However, this mod's icons are a bit screwed up, because they also show other buildings that fit in cadre.


But it's better than icons of Sand Tower itself - they not some but all are showing other buildings:-) So I wrote "quick":-)
So in line is the Grass Tower (green) :mrgreen:
_________________
I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
J. M. Sower 

Joined: 16 Dec 2012
Posts: 7
Posted: 2013-12-11, 16:30   

Here is new version of Mod.
Download v.1.1
There is red Gremlins and second upgrade of golems but this not working at present. When you know why, tell my please :).

Macron1, for your background we need to do all animations of buildings from the beginning.
 
     
Ivan 
VCMI programmer

Age: 25
Joined: 08 May 2009
Posts: 1438
Location: Ukraine
Posted: 2013-12-11, 17:22   

Change identifiers for your building/structures from 44 to 46.
Identifiers for 2nd upgrade should be (43 + level)
 
     
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