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All additional towns to VCMI
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lonelywolf

Joined: 22 Jul 2010
Posts: 44
Posted: 2017-01-13, 10:24   

It says that your link is broken.
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
  Posted: 2017-01-13, 19:09   Death Valley Pics.....hopefully *crosses fingers*

Woohoo!!! Thanks Misiokles!!!! Here for your viewing pleasure, pics from Death Valley

[/img]
Background

[img][/img]
Background with Village Hall

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Background + layer 2

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Background + layer 2 and 3

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Background + layer 2, 3, and 4

[img][/img]
Background + layer 2, 3, 4, and 5


Individual Buildings to come!!!!
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
Posted: 2017-01-13, 20:03   Death Valley Individual Buildings

Okay here are my Individual buildings as of this moment.....(lol...I am on a roll and changing my mind on occasion)

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Capital Progression

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Mage Guild Progression

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Blacksmith

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Merchant Wagon (Marketplace)

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Stage Coach (Tavern structure)


Level 3 Creature Dwelling + 2 Specials (Tentatively Ghosts / Poltergeists)

[img][/img]
Floating Fortress (Fort structure)

[img][/img]
Flying Citadel (Citadel structure)

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Castle in the Sky (Castle structure)

[img][/img]
Pyramid / Pyramids ( lvl 5 dwelling) (Tentatively mummies / Royal Mummies)

[img][/img]
Graveyard lvl 1 / lvl 2 (level 2 Dwelling) (Tentatively Vengeful Dead / Unforgiving Dead)

[img][/img]
Mansion / Haunted Mansion (lvl 4 dwelling) (tentatively banshees / Etherial Banshees)

[img][/img]
Ghost Moon ( Increases production of Mansion / Haunted Mansion)


[img] [/img] [img][/img]
Excavation / Excavation Upgrade (lvl 1 dwelling) (Tentatively Skeleton Hounds / Grave Beasts)

More to come as I get to them....... Hope this generates excitement, I going to need major assistance to put Death Valley into functional status!!!!
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 182
Posted: 2017-01-16, 18:25   

These are final version of buildings? Because mixed graphic styles (drawing vs high resolution textures) don't look good :(
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
Posted: 2017-01-17, 22:56   

No, only the result of about 24 hours of playing around online and with Paint.net.... definitely nothing set in stone at this early point.
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
Posted: 2017-01-19, 00:57   Death Valley 2.0

Okay, in keeping with my original thoughts to take bits of projects that were abandoned and bring good work to life, here is my second effort with Paint.net, based off the resources file misiokles directed us towards. I will post town-screens, and if anyone likes what they see I will post individual building pics later on a new topic thread.




[img][/img]
Background

[img][/img]
Layer 2

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Layer 3

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Layer 4

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Layer 5

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Layer 6


Mage Guild window
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2017-01-19, 07:53   

^Now this one looks much better :)
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val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2017-01-19, 10:30   

That's because this town is already done. It is one of the 4 town screens from webbrowser based heroes like game that was released years ago in china: http://www.hero66.com

The resources pak from that game has also units, and all the other files standalone game needs. All the graphics are of very high quality.

Too bad those assets are copyrighted and not released on some open license :(
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
Posted: 2017-01-19, 17:11   

I went with this townscreen based on an earlier post. As far as any copyrights go, I intend to do some research before locking myself into anything, but I believe it is fine for several reasons. 1. I intend to credit any work used from any source. 2. I am not in any way seeking monetary gain from this project, as copyright laws are aimed at ensuring artists receive both the credit due to them and any monetary compensations, I believe we are fine, after all HOMM 3 was also copyrighted, and I believe it could be argued the entirety of this project could then be argued as infringement. Though since no one is profiting from this expansion, I don't think there is anything to worry about.
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 182
Posted: 2017-01-19, 17:28   

val-gaav wrote:

The resources pak from that game has also units, and all the other files standalone game needs.


Almost all graphics. In townscreens the are only few upgraded buildings graphic, siege screen and external dwellings will be hard to convert.
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
Posted: 2017-01-19, 21:59   

Yeah I noticed that the dwellings in town seemed to be a one-shot deal...... I may add some fog or ghosts or some such to enhance that, haven't decided yet.
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2017-01-19, 23:43   

Draeganfire wrote:
I believe we are fine, after all HOMM 3 was also copyrighted

As fine as WoG that used other copyrighted games arts or other mods that used Warcraft models (old groove town).

I would gladly use that high quality graphics for standalone open source game based on Vcmi. It is a pitty as those assets are really nice. Online game while still has a page seems more or less dead (last post or messages from 2014) . So yeah that is what I meant too bad those assets were not released on cc-by-sa , public domain etc.
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
Posted: 2017-01-20, 00:01   Individual Buildings

If anyone is interested in the individual buildings, I posted pics here

Heroes Community - Death Valley Thread
 
     
acidchalk

Joined: 08 Aug 2014
Posts: 45
Posted: 2017-03-02, 03:09   

If you're still working on this I can help with a lot of the animation parts. I got pretty good at getting the things to move right, I just need to scrape some of the rust off of my skills hehe.
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 47
Posted: 2017-03-20, 16:21   

I am definitely interested in any help I can get! Sent you a small email here on this site, and the Heroes Community page is here

HC Death Valley 2.0
 
     
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