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All additional towns to VCMI
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Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1528
Location: Warsaw, Poland
Posted: 2015-06-08, 07:42   

Thanks, it's my favourite town ;)

EDIT: Unfortunatelly it's still a mess like a year ago. Creatures AI values are out of place, also town doesn't seem to show in RMG now.
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Warmonger, you are the best!
 
 
     
Tooandorisu 


Age: 29
Joined: 02 Apr 2013
Posts: 81
Posted: 2015-06-11, 17:29   

Warmonger wrote:
Thanks, it's my favourite town ;)

EDIT: Unfortunatelly it's still a mess like a year ago. Creatures AI values are out of place, also town doesn't seem to show in RMG now.


I have no issues with this awesome town. Found it in RMG. However the AI is way out of place as you say. Other than that, it works very nicely
 
     
Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1528
Location: Warsaw, Poland
Posted: 2015-06-12, 09:57   

Quote:
Found it in RMG

Oops, there is a bug on my side.

Quote:
However the AI is way out of place as you say

Heroes also have weirdest starting armies, including units that do not belong to town. Creature stats are completely imbalanced (I fixed that a long time ago, but it's another version).

People also worked on this town in Acid Cave, but project is abandoned :(
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beegee wrote:
Warmonger, you are the best!
 
 
     
acidchalk

Joined: 08 Aug 2014
Posts: 39
Posted: 2015-07-28, 09:48   

Yeah theres still lots of stuff that needs doing, converting it all took me forever, especially the heroes. I haven't had the chance to go through it lately but for now i just wanted it loading up right hehe.
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 146
Posted: 2015-11-18, 15:59   

Why I have Murloc commander (yes, I play with WoG mod) when I buy Abbys hero, but when AI buys Abbys hero - has normal hyppocomander creature as intended?
 
     
Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1528
Location: Warsaw, Poland
Posted: 2015-11-18, 18:58   

Abyss is not finished and you can assume nothing is as intended ;)
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beegee wrote:
Warmonger, you are the best!
 
 
     
Troggly
Gong Farmer


Joined: 31 Oct 2015
Posts: 24
Posted: 2015-11-29, 21:11   

As in my thread on the subject, I have been working on fixing things regarding Abyss. I have seen some of the authors lurking around here, so I repeat myself; if the project is dead, I would gladly want to help polishing it and release the cleaner version. If not, I would like to help the team.

Both Grove and Preserve have their authors working on newer and more professional-looking versions of the factions. Looking forward to them!
 
     
Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1528
Location: Warsaw, Poland
Posted: 2015-11-29, 21:42   

But there are really no authors of Abyss. People just pass unfinished mod around. Better know which version you're working on, This is mine updated 5 months ago:

https://www.dropbox.com/s...0Abyss.rar?dl=0

It involves units balance and abilities. Heroes were improved, but specialties are still a mess.

ALso, the mod needs writer to make coherent English names and descriptions.
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beegee wrote:
Warmonger, you are the best!
 
 
     
Troggly
Gong Farmer


Joined: 31 Oct 2015
Posts: 24
Posted: 2015-11-30, 18:25   

So the people written in credits as designers are not the designers? That is a bit confusing. I presume those were the original authors and it has since drifted around between helpful hand to helpful hand.

Anyway, I have cleaned most descriptions, done some improvements on unit names and fixed some bugs on the most recent version. I have not really touched balance nor hero specialties as I am not great on balance. If it is okay to upload it, I will do so. Personally, I think my other thread should be the go-to if anyone is willing to help. Some might not like some name changes I did so I would like some feedback there.
 
     
Tooandorisu 


Age: 29
Joined: 02 Apr 2013
Posts: 81
Posted: 2015-12-03, 00:04   

Troggly wrote:
So the people written in credits as designers are not the designers? That is a bit confusing.
Yeah. Like I'm just testing Abyss, and yet it says I'm author, something I'm not, since I don't know how to mod at all.
 
     
Witchking

Joined: 05 Feb 2013
Posts: 21
Posted: 2015-12-09, 22:31   

Forge 1.1:
https://www.dropbox.com/s...20Team.rar?dl=0
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 146
Posted: 2016-09-20, 16:35   

Maybe it's good times to revive this topic. Few years ago someone ripped all resources from chinese H3 clone. Resources are here: http://heroes3towns.com/00_resources.zip
Inside you can find all neceserally graphics for thinking of making new towns: sprites, sounds, building graphics, siege graphics, spells etc, etc. Based on these resources we have Another Rampart mod and New Terrains mod. Of course - game is newer than h3, style is more modern, resolution is diffirent, transparency added but maybe someone with graphics skill can downgrade these files and create 3 new towns: human, orcs, undead (and forest - town is done as another rampart mod).




 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 41
Posted: 2016-12-05, 18:58   

I have a question. Is it possible to take some of the town modifications, like for example "Snow Castle" and actually make them as a completely separate town mod?

Along those lines I found this on HC community, and thought I'd pass it along for anyone not on that forum

http://www.mediafire.com/...e+Creatures.rar
 
     
Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1528
Location: Warsaw, Poland
Posted: 2016-12-05, 21:33   

Draeganfire wrote:
I have a question. Is it possible to take some of the town modifications, like for example "Snow Castle" and actually make them as a completely separate town mod?

It is already done: http://wiki.vcmi.eu/index.php?title=Mod_list
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DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
Draeganfire 

Age: 45
Joined: 15 Sep 2016
Posts: 41
Posted: 2017-01-13, 06:09   

I have been working on a new town I am calling Death Valley. I am basing it off of the work done on Silaneo's Necrotown efforts, and drawing on many resources already in existence. I also have found a program I like that is helping me with some of the townscreen work! The program is Paint.net, and is really handy for a novice like me!


From Here you should have access to the rest of the Gallery :-) Or just friend me on Facebook if you like, as we are all a happy community of VCMI fans!

Background for Death Valley
 
     
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