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All additional towns to VCMI
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zibi17k 


Age: 24
Joined: 17 Mar 2008
Posts: 96
Location: Poland Kalisz
Posted: 2013-05-08, 14:16   

update forge
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Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1530
Location: Warsaw, Poland
Posted: 2013-05-08, 19:06   

Forge in hosted on external site and everybody can edit links on Wiki.
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Liso1 

Joined: 14 Jun 2013
Posts: 1
Location: Trnava, Slovakia
Posted: 2013-06-14, 13:43   

guys, can someone upload Preserve Town and Grove Toen for VCMI 0.93 on another server as speedyshare?

for example here www.ulozto.net

thanks
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Heroes 3.5: In the Wake of Gods - Slovak Fansite
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2013-11-04, 21:14   

http://www.forum.acidcave...ID=1423&page=50

Forge 0.8 released. There are some major town screen reworks, 2 new levels (1st and 7th of creatures).
PS I don't like 7th level altrough. Forge is a techno town, and there is some mutant from biotechnology. It's more fit to some biohazard mutant faction or kreegan colony faction.
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hippocamus 


Age: 37
Joined: 27 May 2008
Posts: 12
Location: Russia. Rybinsk
Posted: 2013-11-19, 09:01   

All the links are dead.
Can anyone lay out relevant?
 
     
Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1530
Location: Warsaw, Poland
Posted: 2013-11-19, 09:12   

This thread is probably obsolete since we have launcher and finished towns can be hosted on our server.
On the other hand, most of towns are constantly changing and it's hard to keep up to date.
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DJ Warmonger blog
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Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2013-12-07, 07:28   

The first polish Abyss version is out!

You can find it here:
http://www.forum.acidcave...TID=2164&page=7

Version is in English completely.
The only trouble is that it's archive name and root directory has some polish symbol in it.
So it must be renamed to "Glebia" to avoid some bugs from it and to unzip it.

UPG Seems it's based on my Abyss version:-) So my work isn't wasted.
But a lot of heroes are added, adventure map dwellings from Axolotl and some big reworks.
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Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2013-12-07, 17:01   

Christmas Town

http://www.forum.acidcave...TID=890&page=40

It's draft version, Pointer is asking for help. So if you want to play it, it will take some work: you must correct issues in buildings/structures.jsons, make icons for Hall, resemble DEF files of town with correct transparent color background...

PS
1) For townscreen to work, all Area/Border files in Data must be converted to 8-bit. Or else VCMI crashes when building is built.
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Macron1
Guest
Posted: 2013-12-24, 14:58   

Great hero Silaneo converted Necro town from HMM2 (it's his second conversion after Abode town):
http://heroescommunity.co...78&pagenumber=5
Great work.
 
     
Cyrus Annihilator
Guest
Posted: 2014-01-16, 14:34   

Could someone convert "Water Deep" town (by Axolotl) to VCMI?
 
     
Cyrus Annihilator
Guest
Posted: 2014-01-16, 14:39   

Nevermind, I found the topic in AcidCave forum, there are people working on that. Sorry.
 
     
Pointer 

Joined: 20 Aug 2013
Posts: 1
Posted: 2014-03-12, 16:38   

Hello! Here is the new version of Grove for VCMI 0.95 in English. Hero's "empty" specialities are corrected to another ones. Also the 8th level dwelling avatar in hall screen is corrected. Link edited!

http://www.speedyshare.com/W3gR6/grove.rar
 
     
Tooandorisu 


Age: 29
Joined: 02 Apr 2013
Posts: 82
Posted: 2014-12-16, 20:05   

How many of these towns works in 0.97?
 
     
zibi17k 


Age: 24
Joined: 17 Mar 2008
Posts: 96
Location: Poland Kalisz
Posted: 2014-12-17, 00:17   

http://wiki.vcmi.eu/index.php?title=Mod_list
All mods to VCMI in current version
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acidchalk

Joined: 08 Aug 2014
Posts: 43
Posted: 2015-06-08, 02:42   

https://www.dropbox.com/s.../abyss.rar?dl=0

Here is a link to a working abyss town for vcmi 0.98. I sat there and tried to convert it all over as best i could. There shouldn't be many errors as it seems to be working fine on my end.
 
     
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