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Preserve Town
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Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2013-03-03, 19:47   Preserve Town

Author: Karen
Credits:
* 10 creatures come from Valery19's 160 monsters pack
* 2 creatures come from Hero of Light
* 2 creatures come from Itsjustme's ripped creatures
* town background and buildings from Heroes 4

Heroes Community link
Download for 0.98


Screenshots



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Last edited by Warmonger on 2015-06-02, 18:35; edited 3 times in total  
 
 
     
Zamolxis 
Moderator


Joined: 24 Feb 2008
Posts: 744
Location: Brussels, BE
Posted: 2013-03-03, 21:30   

Looks really nice. I see Karen says on HC it's VCMI-ready, but I'm confused by the folder structure: how to add it to our package? Copy the 3 folders in Mods, create a "Preserve" folder, or how else?
_________________
Tips for testers:
- Check the bugs already reported in the BUGTRACKER, to avoid creating dupes
- Check the ITEM IMPLEMENTATION STATUS lists, to avoid reporting as “bug” a feature not yet ready for testing
- If you feel the devs should prioritize a certain feature implementation, please add it to the Missing features & functionalities thread.
- Enjoy! :)


The use of the EDIT button is strongly encouraged on the forum. ;-)
 
     
Ivan 
VCMI programmer

Age: 25
Joined: 08 May 2009
Posts: 1438
Location: Ukraine
Posted: 2013-03-03, 21:34   

Most likely same layout as in Cove mod - what you see is 3 mods in one package. To install - unpack all of them in mods directory. You should end up having files Mods/<name of mod>/mod.json
 
     
AVS 

Joined: 25 Feb 2011
Posts: 553
Location: Russia
Posted: 2013-03-03, 21:51   

Some issues with package:
1) "Thumbs.db" files should be removed
2) preserve-town\Content\config\structures.json duplicates real preserve-town\Content\config\preserve\structures.json"
3) config contains some parts of Cove town and in additionally dependent on it (link to Cove hero classes)
 
     
Guest
Guest
Posted: 2013-03-04, 07:32   

From what i see, monsters are nicely designed, but town itself looks a little like someone blaced buldings randomly on ground which could be olso a little bit better.
Other thing i won't be sure until i play it are monster stats. They seem unballanced a little. Have you made 1-week-growth-test against other towns?
 
     
lonelywolf

Joined: 22 Jul 2010
Posts: 44
Posted: 2013-03-05, 17:35   hmm

well the town is taken from heroes 4 or 5 dont remeber which one.
the monsters looks decent. could you try to make the graphic on the town a little better, it makes my eyes bleed.
 
     
Randjan 
like games,I study C

Joined: 15 Sep 2012
Posts: 105
Posted: 2013-03-06, 22:22   

I'd say that magic eyes should hate beholders. :-P
 
     
Zamolxis 
Moderator


Joined: 24 Feb 2008
Posts: 744
Location: Brussels, BE
Posted: 2013-03-06, 23:24   

@lonelywolf: the town name & graphics are are from H4. The creatures rather new or at least different than their designs in other titles. I kinda liked the graphics, but maybe it's because I liked them in H4 on this town as well.

@Randjan: a possibility, though it would be a bit funny, because the upgrade - Misfortune Eyes - will probably cast (surprise surprise) Misfortune, which was what Beholders used to cast in H4. Talk about the upgrade, that "all purple" approach makes it maybe the main creature that might need a small redesign. For the rest, it really looks promising.
_________________
Tips for testers:
- Check the bugs already reported in the BUGTRACKER, to avoid creating dupes
- Check the ITEM IMPLEMENTATION STATUS lists, to avoid reporting as “bug” a feature not yet ready for testing
- If you feel the devs should prioritize a certain feature implementation, please add it to the Missing features & functionalities thread.
- Enjoy! :)


The use of the EDIT button is strongly encouraged on the forum. ;-)
 
     
Valery19

Joined: 21 Dec 2009
Posts: 47
Posted: 2013-03-10, 12:30   

Just for the record, Karen took 10 monsters from my ripped 3D pack, 2 from Hero of Light, the last 2 from Itsjustme, then buildings from H4. All this without a single word of credit, then release Karen's town :mrgreen:
 
     
Steven Aus

Age: 37
Joined: 23 Feb 2008
Posts: 153
Posted: 2013-03-10, 13:52   

Well, that's not too good.
 
     
Randjan 
like games,I study C

Joined: 15 Sep 2012
Posts: 105
Posted: 2013-03-10, 21:33   

Valery19 wrote:
Just for the record, Karen took 10 monsters from my ripped 3D pack, 2 from Hero of Light, the last 2 from Itsjustme, then buildings from H4. All this without a single word of credit, then release Karen's town :mrgreen:

Then we'll rename it to Valery & company's town, if you wish?[/quote]

I only like the monsters look, nothing else, it has no good background or anything, to me it just looks like a bunch of monsters mashed together.
 
     
Valery19

Joined: 21 Dec 2009
Posts: 47
Posted: 2013-03-11, 22:47   

Hell, no :mrgreen:

I I released 160 monsters pack , it was for modmakers to get material for mods/maps, making a town require visual unity, similar textures between creatures and between creatures and their dwellings too. This can't be done by picking ripped monsters from 100 games around, each game using different combat animations. Anyway, I am happy someone is using them, but I would like some credit, took me two years to make them.
 
     
Tow 
Project Lead
VCMI Programmer


Joined: 01 Feb 2008
Posts: 1407
Location: Kraków, Poland
Posted: 2013-03-14, 14:31   

You're right, you should be credited. I have edited the first post to clearly refer to authors who originally released defs.
_________________
VCMI is a work in progress.
VCMI is NOT an another mod.
 
     
stanislav_ua 

Joined: 16 Mar 2013
Posts: 10
Location: Ukraine
Posted: 2013-03-16, 15:12   

Please, can anybody upload Preserve Town? Current link is dead:-(
 
     
Manta 

Joined: 14 Mar 2013
Posts: 1
Location: Texas.
Posted: 2013-03-16, 23:30   

I can't download it either, Hopefully it'll get fixed soon.
 
     
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