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Moonshine
Guest
Posted: 2014-02-28, 03:00   

Hey guys,

I just found this project for the first time and wanted to say how awesome it is and what a great job you've all done so far. I've been a fan of HOMM3 since I was a kid and still play it with my friends today...

I always dreamt of having the source code to the game and being able to write in features I wanted to it. And here it is! Unfortunately I work a lot these days as a programmer so I don't know if I'll have time to burn for such things, but if I *do* get free time, I might consider contributing to the project :)

Cheers
 
     
Ivan (guest)
Guest
Posted: 2014-10-19, 18:16   

Just to keep everyone informed - I'm in process of moving to Kyiv so I'm a bit too busy at the moment to contribute to the project. Barely working 236kb/s mobile connection does not helps much with Internet access. (3G? LTE? Nah, not in this country)

I'll try to fix some critical bugs after 26th October (like always enabled localization) but can't promise anything at the moment. Not until things will calm down for me.
 
     
dx486 


Joined: 03 Nov 2014
Posts: 3
Posted: 2014-11-03, 22:27   

Hello everyone. I am happy to be a member of your forum. I am following VCMI development with excitement. I can't wait for new things you will bring this classic game. Like many HoMM fans I really appreciate your work. You are recreating the best turn-based fantasy strategy ever, indeed. Your work will live for centuries. Next generations will remember you with gratitude. I think I can help at least by testing your game. I will do that. See you around!
 
     
Povelitel 

Joined: 21 Jun 2013
Posts: 293
Posted: 2014-11-26, 13:20   

wanted to ask what does this point in the forum "View known issues"?
http://bugs.vcmi.eu/view_all_bug_page.php

here are old fixes, rather than the current assembly
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Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-02-17, 16:57   

Since VCMI supports more that 8 heroes on map for player, there a lot of new heroes can be added.
I thorught today - why every hero must have a specialization? Why there cannot be heroes without any bonuses? Just an ordinary guy hired to army?
What do you think about heroes without specialization?
Is it bad?
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I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
Kantor 

Age: 22
Joined: 28 Dec 2013
Posts: 89
Location: Poland
Posted: 2015-02-17, 17:03   

Macron1 wrote:
Since VCMI supports more that 8 heroes on map for player, there a lot of new heroes can be added.
I thorught today - why every hero must have a specialization? Why there cannot be heroes without any bonuses? Just an ordinary guy hired to army?
What do you think about heroes without specialization?
Is it bad?


Guess it might be easily implemented in JSON, by just adding to hero specialization 'No specialization', which gives obviously nothing :)
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-02-17, 17:08   

Kantor wrote:
Macron1 wrote:
Since VCMI supports more that 8 heroes on map for player, there a lot of new heroes can be added.
I thorught today - why every hero must have a specialization? Why there cannot be heroes without any bonuses? Just an ordinary guy hired to army?
What do you think about heroes without specialization?
Is it bad?


Guess it might be easily implemented in JSON, by just adding to hero specialization 'No specialization', which gives obviously nothing :)

Absolutely true.
Do you think it's good idea to have ordinary heroes, that have no bonuses, just fighting for you?
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I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
Kantor 

Age: 22
Joined: 28 Dec 2013
Posts: 89
Location: Poland
Posted: 2015-02-17, 20:33   

Macron1 wrote:

Absolutely true.
Do you think it's good idea to have ordinary heroes, that have no bonuses, just fighting for you?

Hmm, I'm not sure about that, probably would have to check it on my own, but I think that having such 'empty' heroes would rather be useless.
 
     
Valery19

Joined: 21 Dec 2009
Posts: 47
Posted: 2015-02-18, 10:03   

We have already 150 heroes with useless specialities, why would we want more?
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-02-18, 19:23   

Valery19 wrote:
We have already 150 heroes with useless specialities, why would we want more?

For a new factions.
And if user plays with 16/32 allowed heroes per map, classic 16 heroes will be depleted soon. And there is not a big variety of special abilities to make unique heroes per faction.
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I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2015-02-18, 20:11   

There are still many possible specialties that were not used yet.

I don't know a case of "depleting" heroes on a map, either. There are already more available than in original game.
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Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-02-18, 20:56   

Warmonger wrote:
There are still many possible specialties that were not used yet.

I don't know a case of "depleting" heroes on a map, either. There are already more available than in original game.

I mean 16 heroes on faction will not all be available when 16 heroes on map limit is set. Some of them will be in prisons, some - in enemy arms. There user will use heroes of other factions.
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I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2015-02-18, 21:25   

Quote:
user will use heroes of other factions.

Since when is that a problem?

It's not forbidden to add new heroes to old faction, either.
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
Exteem

Joined: 02 Nov 2015
Posts: 1
Posted: 2015-11-03, 22:24   

Hi guys! I am new to this project, and I just knew about this project few days ago when I was looking for some HoMM3 mods. After testing VCMI, I would love to contribute something for the project. I am in school for computer science, but I am a Java person - meaning I know nothing about C++. But I can learn, and hopefully can help out with the project.

Cheers! :-D
 
     
jiangs111 

Joined: 02 Nov 2014
Posts: 7
Location: China
Posted: 2015-11-17, 13:53   

Very good,and a java programmer to C++.Hope you enjoy this project. :-D
 
     
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