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OS X Build
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yunusemrecan

Joined: 17 Dec 2016
Posts: 1
Posted: 2016-12-17, 11:22   

markhor wrote:
I've created the gist with instructions how to build VCMI on latest MaxOSX.


I followed instructions and It's work well, but is there a way to use launcher ?
 
     
Ophiliar

Joined: 04 Jun 2014
Posts: 5
Posted: 2017-02-04, 22:48   

Where all prebuilt stable releases are? Couldn’t find one for version 0.99, so I created it by myself. This package maybe useful for people with «App Transport Security» error.

0.99 dmg for OS X (no launcher, compiled on El Capitan 10.11.6): https://dl.dropbox.com/s/tzb91n8nuvhsle5/vcmi-0.99.dmg?dl=1

But before you open app, you must install dependencies in Terminal:
Code:
brew install smpeg2 innoextract libpng freetype
brew install sdl sdl2 sdl2_ttf sdl2_image boost
brew install sdl2_mixer --with-smpeg2


After the VCMI installation is complete, perhaps you’d like to change screen resolution. It’s hard without a launcher, but possible to do in a number of ways:
enable «Extra resolutions» mod in launcher on Windows and then copy configuration files from Windows to Mac;
or just download and unzip my packed config: https://dl.dropbox.com/s/ictmw380ubifkf4/MacOsX_Resolutions.zip?dl=1
Then open VCMI home dir using Terminal:
Code:
cd "$HOME/Library/Application Support/vcmi"
open .

and overwrite «config», «downloads», «Mods» folders with unzipped ones.
 
     
darklord42

Joined: 27 Feb 2017
Posts: 4
Posted: 2017-02-27, 22:16   

Ophiliar wrote:
Where all prebuilt stable releases are? Couldn’t find one for version 0.99, so I created it by myself. This package maybe useful for people with ...


Thank-you so much! Just one thing. Do you think you could use a tool like dylibbundler (I'm pretty sure there is a brew install for this) to bundle in all required dylibs into your app bundle? (bearing in mind keywords such as @executable_path to link the libraries to the executable) I've used it many times and I find the process is quite simple after building. I could do it, but you probably still have the setup.

Thing is not all of us mac users have homebrew installed, and it makes it difficult to use your app in any meaningful way. I myself strongly prefer macports as I feel it is generally a bad idea to mix GNU tools with Apple ones, and have been burned by homebrew in the past. But that's me.
 
     
Ophiliar

Joined: 04 Jun 2014
Posts: 5
Posted: 2017-03-01, 23:00   

darklord42 wrote:
you could use a tool like dylibbundler

Thank you, this tool is very helpful. You can download release with included dependencies using this old link:
https://dl.dropbox.com/s/tzb91n8nuvhsle5/vcmi-0.99.dmg?dl=1
 
     
darklord42

Joined: 27 Feb 2017
Posts: 4
Posted: 2017-03-04, 04:35   

Awesome, seems to work great! Thanks again!
 
     
darklord42

Joined: 27 Feb 2017
Posts: 4
Posted: 2017-03-04, 05:35   

Although I fear, once I installed VCMI from my GoG installer, I am getting

Illegal instruction: 4

when running the client. Not sure what to do about it. I have OSX 10.11.6

EDIT

Strange, worked on my AMD hackentosh just fine, but not on my 2010 MacbookPro. Oh well at least we know it's not on your end :)
 
     
Ophiliar

Joined: 04 Jun 2014
Posts: 5
Posted: 2017-03-05, 08:30   

darklord42 wrote:
Strange, worked on my AMD hackentosh just fine, but not on my 2010 MacbookPro.

It is strange, because I have compiled this app on my Early 2015 MacBook Air MJVP2
 
     
darklord42

Joined: 27 Feb 2017
Posts: 4
Posted: 2017-03-08, 04:51   

Wonder if you built with some cpu feature that is not supported by my older i7...But an AMD fx8370 does.
 
     
SXX 
VCMI programmer

Age: 25
Joined: 04 Jul 2014
Posts: 360
Posted: 2017-06-14, 07:29   

Hello everyone. If there are any MacOS users who wish to help me with new builds testing please join our Slack:
https://slack.vcmi.eu/

I already setup automatic build uploading from Travis CI, but Mac builds are broken here and my ability to test them limited since I only have MacOS in VM and I sadly don't have any Mac compatible GPU to passthrough here.
 
     
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