Hello. I have thought about rmg.
In SoD generation map without water we have on map artifacts as "boots of levitations", "captain hat", necklace dolphin (forgot the name), scroll and spell "encourage ship", "sink the ship". Please disable it on map without water.
why should we repeat the mistakes of the original developers? When playing PvP that matters and makes a significant imbalance in the game. A single players do not even notice.
It is important. For online games.
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You cannot enter there. Generator treats tavern enter title as passable while in fact it isn't (You do not enter tavern when visiting it)
In very rare case this could probably block something important.
Cosmetic but IMHO RMG should not place buildings so close to borders. It looks strange. Same with Sorceress without head :) Alternative solution would be to draw the missing parts of buildings over the border.
For quite some time I've been thinking about parallel RMG implementation. Most of it is quite straightforward - generate each zone in separate thread. However there's one issue - different order of threads using same RMG seed(s) would result in different outcome, or at least different object index / order.
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