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Why does VCMI need WoG?
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beegee 
VCMI Programmer


Joined: 12 Dec 2009
Posts: 126
Location: Stuttgart, Germany
  Posted: 2009-12-12, 18:23   Why does VCMI need WoG?  

Hello,

I dislike that in VCMI the resources and mines graphics look not like the original H3 instead of that WoG graphics are used. VCMI wants to be a complete rewrite of the so called H3 engine and that means that it should feel and look like the orginial title. Gamers perhaps are worried about it if sth. is different. Also the additional WoG Package which is required to play VCMI increases the size you have to download and the installation of WoG is someway weird.
But why does VCMI really need WoG? It doesn't make any sense.

Anyway the project sounds very interesting and I would be happy if it's finished. Thumbs up!
 
     
Bananikus

Joined: 23 May 2008
Posts: 10
Posted: 2009-12-12, 22:14     

"VCMI Project - Heroes 3: WoG recreated" - Vcmi wants to be a WoG rewrite, not only pure H3.
 
     
Tow dragon 
VCMI Programmer


Joined: 01 Feb 2008
Posts: 999
Location: Kraków
Posted: 2009-12-13, 12:34     

VCMI bases on WoG because it is more feature-rich. When all major features are implemented, we will add mod support (SoD mod is intended to be one of the first). Additionally we will try to integrate WoG installer (or at least necessary part of it) into VCMI package (if WoG team agrees).
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beegee 
VCMI Programmer


Joined: 12 Dec 2009
Posts: 126
Location: Stuttgart, Germany
Posted: 2009-12-13, 15:27     

@VCMI devs: One important thing you should keep in mind is that not the whole Heroes 3 World like WoG. So it should be possible that the player can freely select the rules set of the classical H3, the WoG or perhaps any other mod.

I think that WoG has truly some things which are nice for example ERM. So this should be the first thing to implement after the rewrite of H3 is complete. The strong gameplay changes of WoG should be the last items of the vcmi todo list.
 
     
Warmonger 
VCMI programmer


Age: 24
Joined: 07 Jun 2008
Posts: 713
Location: Warsaw, Poland

Posted: 2009-12-13, 15:38     

Quote:
One important thing you should keep in mind is that not the whole Heroes 3 World like WoG. So it should be possible that the player can freely select the rules set of the classical H3, the WoG or perhaps any other mod.

This has already been discussed many times and we know well what to do.

Anyway, do you see any WoG features in 0.75 release?
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beegee 
VCMI Programmer


Joined: 12 Dec 2009
Posts: 126
Location: Stuttgart, Germany
Posted: 2009-12-14, 16:48     

No I don't see any WoG features, but some graphics of WoG like the resources images (wood,stone,..) , ... :mrgreen:
 
     
majaczek 

Age: 24
Joined: 12 Jun 2008
Posts: 455
Posted: 2009-12-14, 17:28     

Interface would be skinnable, just needed to add some files and point config so generally you may have it whatever you like
but the trick with backing to original heroes resorces may be troublesome, because VCMI team prepared some additional graphics to fit the higher resolutions (specially for this feature)
So if you want to, and have some abilities you can even make the VCMI interface to look like the heroes 2 one :mrgreen:
 
     
cipone23

Joined: 15 Oct 2011
Posts: 19
Posted: 2012-01-02, 12:23     

I realize that it is an old thread but i think it would be a appropriate place to second what Beegee has said.

Wog is ugly and a lot of folks who play h3 online (and there are quite a few) use the original h3 version + HD mod. So to get this guys to use vcmi the final release should be as close as possible to heroes 3 graphics.
 
     
Warmonger 
VCMI programmer


Age: 24
Joined: 07 Jun 2008
Posts: 713
Location: Warsaw, Poland

Posted: 2012-01-02, 20:08     

I don't think these are related.

Little people play WoG online, as it hardly works there and even then both versions need to be configured in identical way. We want to adress the issue by authomatically syncing mods to the server and allow everything to be turned on and off.

Heroes Complete with HD mod doesn't have this issue.
Anyway, what graphics of WoG do you need to see all the time?
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cipone23

Joined: 15 Oct 2011
Posts: 19
Posted: 2012-01-03, 09:13     

Quote:
Anyway, what graphics of WoG do you need to see all the time?

I am sorry it seems I didn't make myself clear. My idea was exactly the opposite: that I don't want to see any WOG graphics there :).
 
     
Warmonger 
VCMI programmer


Age: 24
Joined: 07 Jun 2008
Posts: 713
Location: Warsaw, Poland

Posted: 2012-01-03, 09:17     

So I'm asking what DO you see and don't want. It's hard to fix something that's not present anyway.
Do you mean the resource icons that are completely unbearable? Or attack icon? Both are taken from H2.

Still, it should be easy to reskin, as Majaczek said.
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cipone23

Joined: 15 Oct 2011
Posts: 19
Posted: 2012-01-03, 09:29     

Yeah those and the creature details screen, the moving trees, the commander icon, anything that would seem odd to a veteran h3 player.
 
     
Warmonger 
VCMI programmer


Age: 24
Joined: 07 Jun 2008
Posts: 713
Location: Warsaw, Poland

Posted: 2012-01-03, 09:43     

Quote:
the moving trees

I don't really find any arguments for this one. Who the hell cares?

Just notice how popular Succession Wars and New Interface Mod are. Still, it's only an example what people want and may try. I don't think we should aim at "old H3 veterans", who are not interested in anything but the original game anyway. If there are any.
The purpose is to make engine better and more moddable.

Modifying graphics is not a scope of this project. We simply use what is given.

New creature window is optional. It's also much more functional than the original one and will be even more functional when creature artifacts (or possibly commanders) are implemented. Still, it's my idea and I take full responsibility for the outcome.

As to Commander icon, it should be of course optional. Feel free to implement that feature ;)
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cipone23

Joined: 15 Oct 2011
Posts: 19
Posted: 2012-01-03, 09:52     

Yup I realize it's an work of progress and it's skinnable. I just wanted to enforce what the original poster has said. Many people, myself included will prefer a vanilla heroes 3 which can be improved through modding (such a mod could be wog).

But that being said I really don't want to give it more attention then it deserves, especially in this early stage.

Quote:
As to Commander icon, it should be of course optional. Feel free to implement that feature ;)


I would love to :)
 
     
Darty
Guest
Posted: 2012-01-22, 16:44     

while other people(most i think) love wog and would like the have all the graphics and the features
 
     
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