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Project Legends - standalone game powered by Vcmi
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q4a

Joined: 26 Feb 2011
Posts: 42
Location: Russia*
Posted: 2015-08-07, 04:03   

val-gaav, is there site of your project or git repo?
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-08-13, 15:55   

Sorry for the late reply, but I wanted to have some new stuff to show before posting.

No there is no webpage as I think it is better to not waste time on a webpage unless I have some beta or alpha version. Right now it is better to focus on graphics as there are still a lot of things left to do.
....

and no git repo as I work on this alone so there was no need for it.

So the only place for my project is this little topic, where I post updates.

This week update :
beginning of work on interface :

 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-08-13, 16:32   

Looks like titanic work. These all objects were made from open-source 3D models?
_________________
I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-08-18, 12:43   

Yes most are from 3d models, some from 2d. Some were heavily edited, some only slightly. About 10% of map objects is made from scratch by me (no modeling though as I am bad with 3d stuff),

As for sources license some are cc-0 some cc-by-sa.

Buttons for main menu (I've changed the design after some thought)
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-08-21, 13:16   

Now time for hero screen:



Primary skills, experience and potions icons will most likely be changed once I start to work on artifacts and secondary skills. Most likely because I think art style of those will be different...
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-08-28, 09:31   

Progress update :

Town window and hero exchange window.



 
     
Tooandorisu 


Age: 29
Joined: 02 Apr 2013
Posts: 83
Posted: 2015-08-28, 14:25   

Looking awesome :D
 
     
zmudziak22

Joined: 09 Aug 2012
Posts: 33
Posted: 2015-08-28, 14:46   

I like this Interface. Look nice
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-09-18, 15:41   

Back from holidays so the work continues...

Build tree window in towns :

 
     
zmudziak22

Joined: 09 Aug 2012
Posts: 33
Posted: 2015-09-20, 12:09   

Could we use this graphics for heroes 3?
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-09-24, 11:03   

The good question is though why or what for would you want to see it mixed with heroes ? The art style here is different from the one in h3 so it doesn't really go well with h3 art.

As for whether one could or not use this graphic for h3 going by the license. CC-BY-SA doesn't allow mixing with commercial art. Anything derived from it should be cc-by-sa. Since licensing is a real headache you can interpret it by two ways:
1) you cannot mix commercial and cc-by-sa art into one file or model. So if files are separate it is all ok.
2) all the content must be cc-by-sa, as the art pack is considered as whole.

People argue about it a bit on the net too:
http://gamedev.stackexcha...commercial-game
http://opengameart.org/fo...ity-of-cc-by-sa

As for progress. Mage guild screen was fun to do. I had many ideas, still ended up doing it in a very different way then my first concept. I really cannot decide, about using those bricks texture. Somehow the one without bricks seems less h3 which is good as I want to differ from h3. Well I don't expect many to comment on which version is better but if you want to then please do so.

 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-09-24, 12:42   

I throught about totally remaking Mage Guild.
How about refusing wooden racks, wall and window at all?
Display spells like in table by levels (5 spells to the right side for 1st level, etc). And background can be made as race specific mage guild image or video animation?
_________________
I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
zmudziak22

Joined: 09 Aug 2012
Posts: 33
Posted: 2015-09-24, 18:38   

Your graphics are awsome, better than New Interface Mod.
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-09-24, 19:33   

val-gaav wrote:
The good question is though why or what for would you want to see it mixed with heroes ? The art style here is different from the one in h3 so it doesn't really go well with h3 art.

As for whether one could or not use this graphic for h3 going by the license. CC-BY-SA doesn't allow mixing with commercial art.


I also want to see these towns as mods for VCMI. More towns - more profit :-)
Licence will allow if they are made as mods. Mod itself doesn't mean it will be used with commercial graphics. And I hope VCMI one day will receive redrawn graphics (polish modders started to do so).
_________________
I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-10-02, 18:28   

Macron1 wrote:


I also want to see these towns as mods for VCMI. More towns - more profit :-)

Well you will see it differently one day. Quality over quantity:) so to say. Anyway I still fail to see why would you want another necromancer or elves in h3... aside differences in art those towns are somewhat a clone of what already is in the game.

As for mage guild I also thought about doing it in a menu like way ... but I don't know if spell positions can be changed in vcmi, and with current positions it wouldn't look good I'm afraid.

Anyway lots of stuff to do so I cannot spend so much time on mage guild :)

This week update : All creature dialogs view, buy, and fort.




 
     
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