Help thread

Hello VCMI team,

I’m opening this, because I have the feeling I’ll have more and more questions regarding the testing, and I don’t want to polute the bug thread. I guess this best belongs here, rather than under “announcements” or “general discussion”, but can be moved if u consider otherwise.

So, my first question (sorry if already answered): On September 26 the WoG team released a Script Update to their last patch 3.58f. As I’m reinstalling from scratch, I’d like to know if you prefer me to install the VCMI kit over the original 3.58f, or can I first instal the Script Update?

Thanks.

You can install script update, it doesn’t make any difference since VCMI doesn’t use ERM scripts.

“Help thread” perfectly fits “Help & Bugs” board :slight_smile:

Thought so as well :slight_smile:

OK, I installed it: Heroes 3 Complete clean install + WoG 3.58f with script update

Now heading to the other section to report a first bug… :slight_smile:

Ok, i installed heroes complete, then i installed WOG, and finally copy pasted all the folder of VCMI 0.7 on the heroes main folder
I have two executables the client and the server.
If i run the client when i start being on the map selection screen, the log goes until it says ¨waiting for server¨
If run the server it says module not found.
I´m not sure how this works.

The only executable you should run is VCMI_client.exe. VCMI_server is being run automatically. Are you sure nothing happens when you begin scenario? You need to wait for a few seconds.

Yes i´m sure, heroes hung up and the console says waiting for server, i waited 15 minutes, nothing happens.

I tried different maps, but still, nothing

this is the cllientlog:
[hide]Creating console and logfile: 16
Loading settings: 94
VCMI 0.7 (client)
Initializing screen: 125
Initializing minors: 0
Initializing fonts: 47
Initializing sound: 890
Initializing screen, fonts and sound handling: 1172
Loading .lod files: 250
Reading OBJNAMES
Reading ADVEVENT
Reading XTRAINFO
Reading MINENAME
Reading MINEEVNT
Reading RESTYPES
Reading ZCRGN1
General text handler: 235
Hero handler: 31
Artifact handler: 15
Reading ZCRTRAIT.TXT
Reading config/crerefnam.txt
Reading config/monsters.txt
Reading config/cr_factions.txt
Reading config/cr_upgrade_list.txt
Reading config/CREDEFS.TXT
We have 197 creatures
Reading CRANIM.TXT.txt
Reading config/cr_shots.txt
Creature handler: 141
Town handler: 125
Reading cregens
Done loading objects!
Object handler: 31
Def information handler: 47
Building handler: 63
Spell handler: 15
Initializing VCMI_Lib: 719
Screen handler: 31
Ability handler: 31
Pathfinder: 0
Preparing first handlers: 62
Loading and transforming heroes’ flags: 250
Main graphics: 813
Initializing game graphics: 16
Message handler: 46
CPreGame: main menu initialization: 109
CPreGame: newgame menu initialization: 94
CPreGame: loadgame menu initialization: 47
Loaded graphics
Loaded maps
CPreGame: scenario choice initialization: 3969
CPreGame: scenario options initialization: 78
CPreGame: displaying main menu: 16
Initialization CPreGame (together): 4329
Initialization of VCMI (together): 7407
Preparing shared memory and starting server: 0
Waiting for server… [/hide]

And this is the server log

[hide]Port 3030 will be used.
Reading OBJNAMES
Reading ADVEVENT
Reading XTRAINFO
Reading MINENAME
Reading MINEEVNT
Reading RESTYPES
Reading ZCRGN1
General text handler: 16
Hero handler: 0
Artifact handler: 0
Reading ZCRTRAIT.TXT
Reading config/crerefnam.txt
Reading config/monsters.txt
Reading config/cr_factions.txt
Reading config/cr_upgrade_list.txt
Reading config/CREDEFS.TXT
We have 197 creatures
Reading CRANIM.TXT.txt
Reading config/cr_shots.txt
Creature handler: 0
Town handler: 15
Reading cregens
Done loading objects!
Object handler: 0
Def information handler: 16
Building handler: 16
Spell handler: 0
No se puede encontrar el módulo especificado[/hide]

The last part is in spanish don´t know why, it means ¨the specified module couldn´t be found¨

Huh, strange issue.
Can you post screenshot showing error message showing after running VCMI_server.exe, please?

There is no screenshot to show, when i run the server i just closes inmediatly, and after i see the log, that´s what i find, what i posted.

Are you sure your antivirus/firewall or something isn’t locking the connection?

I have no good idea. I suppose it may be issue with your system.
Please, wait for the next release. I’ll add more logging for server, so maybe we’ll get more specific info.

i reinstalled windos (i had to anyway) and everthing else, it seems to work properly now

Thank you for the information!
It’s always good to know that I was right :stuck_out_tongue:

Hi! I tried to download 0.71 several times to my Heroes III folder (I had the correct 3.58 version of WOG), but each time I got a much smaller file (not even 1MB) which, when I tried to unzip, got a “Corrupted file” error. I delected the bad file and tried again several times but it always failed. Can someone help?

Thanks,
Dan Heisman
[email protected]

I also had problems installing this 0.71B - I understand it’s the latest - how do you open these .7z files?

Just download this: 7-zip.org/ (for example).

probably you were using some file exchange programs, like µTorrent or similar… some of them are tend to end IE downloads for some reason

Thanks. I have it now. And thanks for your initiative of developing this project - H3 remains my favorite game of all times. :slight_smile:

Cause we need to check errors in cmd console, so is this possible to make the vcmi_client.exe in the way that the crash do not close cmd console?
I know that this is possible to make a shourtcut in this way (cmd /K “PATH/vcmi_client.exe”). But if we need it during the test phase so also for new useres it would be better to be implemented as standard in vcmi_client.exe.
What do you think?

All console output is also saved in the VCMI_Client_log.txt.