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VCMI 0.81b - development version (r1689)
Author Message
Tow 
Project Lead
VCMI Programmer


Joined: 01 Feb 2008
Posts: 810
Location: Kraków, Poland
Posted: 2010-07-24, 14:21   VCMI 0.81b - development version (r1689)  

As usual before upcoming release, I'm posting a "development build" so the most annoying bugs can be found and fixed. We've done many changes, including:
- All adventure map objects are finally supported*! Almost (2½ still missing) all town structures supported. (me and Ivan)
- Most of hero specialities are supported. To make it possible, way of handling secondary skills has been changed. (Warmonger)

So testing is most needed for new objects and hero (both sec. skills and specialities).


DOWNLOAD LINK: http://download.vcmi.eu/vcmi_081b.7z

Full changelog:
Quote:
0.81 -> 0.81b (Jul 24 2010)
ADVENTURE MAP:
* Neutral armies growth implemented (%10 weekly)
* Power rating of neutral stack
* Favourable Winds reduce sailing cost

HERO:
* Most of hero specialities are supported, including:
-Creature specialities (progressive, fixed, Sir Mullich)
-Spell damage specialities (Deemer), fixed bonus (Ciele)
-Secondary skill bonuses
-Creature Upgrades (Gelu)
-Resorce generation
-Starting Skill (Adrienne)

TOWNS:
* Support for new town structures:
- Artifact Merchant
- Aurora Borealis
- Castle Gates
- Magic University
- Portal of Summoning
- Skeleton transformer
- Veil of Darkness

OBJECTS:
* Stables will now upgrade Cavaliers to Champions.
New object supported:
- Altar of Sacrifice
- Black Market
- Cover of Darkness
- Hill Fort
- Refugee Camp
- Sanctuary
- Tavern
- University
- Whirlpool


+ issues fixed:
http://bugs.vcmi.eu/chang...p?version_id=22


If any critical issues are found and fixed, I'll release next build soon after.

***


* Well, I know - there are still bugs that need to be fixed, before support will be really full.
_________________
VCMI is a work in progress.
VCMI is NOT an another mod.
 
     
Tow 
Project Lead
VCMI Programmer


Joined: 01 Feb 2008
Posts: 810
Location: Kraków, Poland
Posted: 2010-07-25, 00:05     

Please don't report issues with marketplace window. It looks broken (misplaced graphics) and actually is (eg. crashes when selling artifacts). I must've broken it when adding Altar of Sacrifice, I'll fix it soon.
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VCMI is a work in progress.
VCMI is NOT an another mod.
 
     
OnionKnight 
VCMI Programmer


Age: 22
Joined: 19 Jul 2009
Posts: 74
Location: Sweden
Posted: 2010-07-25, 17:34     

Great job, you guys have been working pretty hard. I see you've also fixed the artifact screen, sorry for leaving you with that before the summer job swallowed my time.
 
 
     
Emiren

Joined: 20 Apr 2008
Posts: 9
Posted: 2010-07-26, 01:39   altar of sacrifice  

it possible to sacrifice the locks on combined artifacts, when in the sacrifice menu on the altar of sacrifice, unequip and re-equip the combined artifact, then push the place all artifacts on altar button.
 
     
Tow 
Project Lead
VCMI Programmer


Joined: 01 Feb 2008
Posts: 810
Location: Kraków, Poland
Posted: 2010-07-27, 01:49     

OnionKnight wrote:
Great job, you guys have been working pretty hard. I see you've also fixed the artifact screen, sorry for leaving you with that before the summer job swallowed my time.

It's fine, your code was well-written and commented. :-)

Emiren wrote:
it possible to sacrifice the locks on combined artifacts, when in the sacrifice menu on the altar of sacrifice, unequip and re-equip the combined artifact, then push the place all artifacts on altar button.

Fixed in r1691.
_________________
VCMI is a work in progress.
VCMI is NOT an another mod.
 
     
Zamolxis 
Moderator


Age: 32
Joined: 24 Feb 2008
Posts: 615
Location: Brussels, Belgium
Posted: 2010-07-30, 00:16   Re: VCMI 0.81b - development version (r1689)  

Tow wrote:
- All adventure map objects are finally supported

Actually Abandoned Mines seem to be not yet supported.

I see mines are in general not listed under Map objects in the vcmi-status google doc, so probably they represent somehow a side category, but ultimately they still are a map object.
_________________
Testing on: AMD 5600+ ASUS M2A-VM HDMI 690G chipset 2GB DDRII 800MHz Corsair 22" Screen@1680x1050 WinXP SP2 // H3C + WoG 3.58f + Script Update + VCMI (@1440x900 - unless otherwise specified)

Tips for testers:
- Check the bugs already reported in the BUGTRACKER, to avoid creating dupes
- Check the ITEM IMPLEMENTATION STATUS lists, to avoid reporting as “bug” a feature not yet ready for testing
- If you feel the devs should prioritize a certain feature implementation, please add it to the Missing features & functionalities thread.
- Enjoy! :)


The use of the EDIT button is strongly encouraged on the forum. ;-)
 
     
Tow 
Project Lead
VCMI Programmer


Joined: 01 Feb 2008
Posts: 810
Location: Kraków, Poland
Posted: 2010-07-31, 02:28     

Zamolxis wrote:
Actually Abandoned Mines seem to be not yet supported.

I forgot about them :oops:
But since r1709 they are supported! :mrgreen:
Good thing that you remembered.
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VCMI is NOT an another mod.
 
     
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