Joined: 01 Feb 2008 Posts: 810 Location: Kraków, Poland
Posted: 2010-07-24, 14:21 VCMI 0.81b - development version (r1689)
As usual before upcoming release, I'm posting a "development build" so the most annoying bugs can be found and fixed. We've done many changes, including:
- All adventure map objects are finally supported*! Almost (2½ still missing) all town structures supported. (me and Ivan)
- Most of hero specialities are supported. To make it possible, way of handling secondary skills has been changed. (Warmonger)
So testing is most needed for new objects and hero (both sec. skills and specialities).
HERO:
* Most of hero specialities are supported, including:
-Creature specialities (progressive, fixed, Sir Mullich)
-Spell damage specialities (Deemer), fixed bonus (Ciele)
-Secondary skill bonuses
-Creature Upgrades (Gelu)
-Resorce generation
-Starting Skill (Adrienne)
TOWNS:
* Support for new town structures:
- Artifact Merchant
- Aurora Borealis
- Castle Gates
- Magic University
- Portal of Summoning
- Skeleton transformer
- Veil of Darkness
OBJECTS:
* Stables will now upgrade Cavaliers to Champions.
New object supported:
- Altar of Sacrifice
- Black Market
- Cover of Darkness
- Hill Fort
- Refugee Camp
- Sanctuary
- Tavern
- University
- Whirlpool
Joined: 01 Feb 2008 Posts: 810 Location: Kraków, Poland
Posted: 2010-07-25, 00:05
Please don't report issues with marketplace window. It looks broken (misplaced graphics) and actually is (eg. crashes when selling artifacts). I must've broken it when adding Altar of Sacrifice, I'll fix it soon.
_________________ VCMI is a work in progress.
VCMI is NOT an another mod.
Age: 22 Joined: 19 Jul 2009 Posts: 74 Location: Sweden
Posted: 2010-07-25, 17:34
Great job, you guys have been working pretty hard. I see you've also fixed the artifact screen, sorry for leaving you with that before the summer job swallowed my time.
it possible to sacrifice the locks on combined artifacts, when in the sacrifice menu on the altar of sacrifice, unequip and re-equip the combined artifact, then push the place all artifacts on altar button.
Joined: 01 Feb 2008 Posts: 810 Location: Kraków, Poland
Posted: 2010-07-27, 01:49
OnionKnight wrote:
Great job, you guys have been working pretty hard. I see you've also fixed the artifact screen, sorry for leaving you with that before the summer job swallowed my time.
It's fine, your code was well-written and commented.
Emiren wrote:
it possible to sacrifice the locks on combined artifacts, when in the sacrifice menu on the altar of sacrifice, unequip and re-equip the combined artifact, then push the place all artifacts on altar button.
Fixed in r1691.
_________________ VCMI is a work in progress.
VCMI is NOT an another mod.
Posted: 2010-07-30, 00:16 Re: VCMI 0.81b - development version (r1689)
Tow wrote:
- All adventure map objects are finally supported
Actually Abandoned Mines seem to be not yet supported.
I see mines are in general not listed under Map objects in the vcmi-status google doc, so probably they represent somehow a side category, but ultimately they still are a map object.
Tips for testers:
- Check the bugs already reported in the BUGTRACKER, to avoid creating dupes
- Check the ITEM IMPLEMENTATION STATUS lists, to avoid reporting as “bug” a feature not yet ready for testing
- If you feel the devs should prioritize a certain feature implementation, please add it to the Missing features & functionalities thread.
- Enjoy! :)
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