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Development build 0.98g
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Tooandorisu 


Age: 29
Joined: 02 Apr 2013
Posts: 87
Posted: 2016-05-23, 12:51   

AVS wrote:
Most likely not yet. We need to test new map format before release. Also map format is still not fully implemented.


So.. Any ETA of the PR200 merge?
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-05-28, 17:25   

Okay, I'm back. What exactly needs testing?
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beegee wrote:
Warmonger, you are the best!
 
 
     
AVS 

Joined: 25 Feb 2011
Posts: 561
Location: Russia
Posted: 2016-05-28, 23:22   

Warmonger wrote:
Okay, I'm back. What exactly needs testing?


Regression testing as usual.
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-09-29, 07:30   

With lots of recent changes and improvements, I think it's time to release 0.99 this month. We can skip editor for a while and show people much more stable and complete game.
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beegee wrote:
Warmonger, you are the best!
 
 
     
AVS 

Joined: 25 Feb 2011
Posts: 561
Location: Russia
Posted: 2016-09-29, 13:21   

@Warmonger, you should review https://github.com/vcmi/vcmi/pull/220, after that we should freeze feature addition and major refactoring until release.
 
     
SXX 
VCMI programmer

Age: 25
Joined: 04 Jul 2014
Posts: 389
Posted: 2016-09-29, 16:06   

I agree it's time to have somewhat stable release, but still really want to merge sound changes as well:
https://github.com/vcmi/vcmi/pull/195

Other than that there is a few freezing / blocking issues I wish to address, but they are less critical since some are not easy to fix.
 
     
AVS 

Joined: 25 Feb 2011
Posts: 561
Location: Russia
Posted: 2016-09-29, 21:41   

SXX, is https://github.com/vcmi/vcmi/pull/195 finished?
 
     
SXX 
VCMI programmer

Age: 25
Joined: 04 Jul 2014
Posts: 389
Posted: 2016-09-29, 22:18   

AVS wrote:
SXX, is https://github.com/vcmi/vcmi/pull/195 finished?

No it's not yet finished, but I'll work on it in few next days.

Another problem is fact that I merged this branch:
https://github.com/vcmi/vcmi/pull/214
It's sadly break map objects badly and fix Chocimier made not quite right:
https://github.com/Chocimier/vcmi/commit/381882b#diff-9369aa41e728a6efe54fb472c342b61bR1089

So I have to fix it or revert merge (50b271393c ) and my first fix (bb05db90e531)
 
     
Tooandorisu 


Age: 29
Joined: 02 Apr 2013
Posts: 87
Posted: 2016-10-01, 21:49   

So no .99 yet?
 
     
Dydzio 
VCMI developer

Joined: 27 Dec 2014
Posts: 32
Location: Poland
Posted: 2016-10-02, 16:37   

Yeah not yet, though the number of bugs fixed after 0.98g is bigger than between any previous releases: http://bugs.vcmi.eu/changelog_page.php (and still growing)
 
     
Tooandorisu 


Age: 29
Joined: 02 Apr 2013
Posts: 87
Posted: 2016-10-02, 18:52   

That's one huge changelog. Hope for a .99 release soon :)
 
     
lonelywolf

Joined: 22 Jul 2010
Posts: 44
Posted: 2016-10-03, 13:32   

well still much too do :)
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-10-20, 18:30   

All in all, I would like to release VCMI 0.99 in November. Just to keep things moving.
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beegee wrote:
Warmonger, you are the best!
 
 
     
lonelywolf

Joined: 22 Jul 2010
Posts: 44
Posted: 2016-10-20, 21:24   

Well why hurry Warmonger? Is it not better to release a good release with alot fixes instead of just releasing?
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-10-21, 05:59   

I wouldn't call 20 months a "hurry". We currently have 105 fixes on Mantis since 0.98g plus a number of added features... Also packages need to be updated with templates and icons.
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DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
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