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interface request
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elaf 

Age: 102
Joined: 26 Dec 2013
Posts: 15
Posted: 2015-12-07, 05:54   interface request

i have a request for the map in game view, that consider more beautiful.

remember in H4 the "uncharted territory" on the top of map.



in comparision with h3



the top frame cut objects , while h4 gives the feeling of continuity of the world
 
     
SXX 
VCMI programmer

Age: 25
Joined: 04 Jul 2014
Posts: 314

Posted: 2015-12-07, 08:52   

Like the idea and that certainly can be done. Only issue is that I not sure that border of map will look as good as "uncharted territory" still going to cover upper part of map objects.
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-12-07, 14:17   

I also like this idea. As i think, now first map is drawed, and than ovelapping border is drawn. Think it just needs changing order of drawing.
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I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
AVS 

Joined: 25 Feb 2011
Posts: 553
Location: Russia
Posted: 2015-12-07, 15:37   

Macron1 wrote:
I also like this idea. As i think, now first map is drawed, and than ovelapping border is drawn. Think it just needs changing order of drawing.

No, nothing is drawing outside of map. Object are being drawed by tile.
 
     
val-gaav 

Joined: 24 Feb 2008
Posts: 186
Posted: 2015-12-10, 10:48   

How about adding not pasable tiles to the border ? ... or if not possible adding extra not passable border tiles on map in vcmi json map format. While a hack this would make at least all vcmi maps and random maps work . h3m maps on the other hand could be migrated to json (with addition of this border tiles)upon starting the map.


I like this idea but cut out objects would somewhat totally ruin the effect.
 
     
SXX 
VCMI programmer

Age: 25
Joined: 04 Jul 2014
Posts: 314

Posted: 2015-12-10, 11:54   

val-gaav wrote:
I like this idea but cut out objects would somewhat totally ruin the effect.
I don't believe that impassable tiles would work better than "cut objects" on most of maps, but on some maps impassable water or rock tiles may look good.

Anyway I'm doing some experiments with map rendering because I want to implement "looped map" support for VCMI. So once I'm going to work on that seriously I'll also play around map border visuals. Sadly this won't happen anytime soon because there is so much else need work... :-(
 
     
SXX 
VCMI programmer

Age: 25
Joined: 04 Jul 2014
Posts: 314

Posted: 2016-02-26, 18:39   

Was thinking about it once again and for now I'm come to conclusion that much better option would be add non-playable area around map. So map authors that use VCMI editor and format will able to put some "distant land" on corner of map that wouldn't be passable.

It's can be implemented for RMG as well just by making it generate more objects on map corner.
 
     
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