I saw an example mod “conflux-tweaks.zip” wich shows how to modify standard creatures and towns.
But this means that they will be modified.
Is there a possibility to “clone” standard castles (for example take “castle” faction, make a copy as “castlex” faction), and then modify it same way?
I didn’t looked for this part.
So it’s harder, that to load external mod?
OK, I already have standard towns externationalized as json files. Just proceed old way to clone castles…
Mods can access ONLY mods mentioned in mod dependencies (“depends” entry)
In current version this will cause warning and may work correctly. In next version this will be considered as error meaning that game won’t even start.
So accessing (for example) WoG creature possible only if
Will repeat my question, maybe someone can say something:
will Silo in town work, if I point that it produces “gold”? And what amount of gold it produce per day?
Same for “mythril”?
In Wiki there are some bonuses without vals, for example;
MOVEMENT
LAND_MOVEMENT
SEA_MOVEMENT
SIGHT_RADIOUS
In some mods I saw that, for example, SIGHT_RADIOUS is getting some value trough “val”.
Can someone correct Wiki, if this and other bonuses require val, and what’s it’s meaning?
I want to reproduce artifact from HMM1, which gives additional shot to ballista during siege. Is it possible right now, or not? If possible, what should I write in Bonuses?
If I want to create creature artifact, that allows creature to rise creatures from dead allies, I must wrote this, right?
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