Last question I hope (or two questions :P).
I successfully added my town and put in game with Cove without crash, but all my town’s icons have been replaced by Cove’s, like here: img820.imageshack.us/img820/6931/beztytuubrc.png
I tried to find some changeable town’s ID or something like that, but in vain. Am I blind or You were not rly prepared for more than one town at once?
And You get one question extra: Is there any way to put heroes in order other than A-Z in game menu?
By looking at Cove I guess not, but want to be sure.
EDIT: PS. (before You start to hate me) - I ask only about matters, that I can’t find in bugtracker, believe me XD
Have you changed “buildingsIcons” entry in config to path with your icons?
Why? All ID’s are assinged dynamically on startup - you shouldn’t rely on them.
Right now - no. And right now I don’t see any nice way to add this. Perhaps I’ll add sorting by hero class so might heroes will go before magic heroes but that’s all.
I need consultation.
I want to make creature, will can cast resurrection. And one creature can resurrect 25 hit points per cast.
I write its abilities like in Mod Wiki:
I saw an example mod “conflux-tweaks.zip” wich shows how to modify standard creatures and towns.
But this means that they will be modified.
Is there a possibility to “clone” standard castles (for example take “castle” faction, make a copy as “castlex” faction), and then modify it same way?
I didn’t looked for this part.
So it’s harder, that to load external mod?
OK, I already have standard towns externationalized as json files. Just proceed old way to clone castles…
Mods can access ONLY mods mentioned in mod dependencies (“depends” entry)
In current version this will cause warning and may work correctly. In next version this will be considered as error meaning that game won’t even start.
So accessing (for example) WoG creature possible only if
Will repeat my question, maybe someone can say something:
will Silo in town work, if I point that it produces “gold”? And what amount of gold it produce per day?
Same for “mythril”?
In Wiki there are some bonuses without vals, for example;
MOVEMENT
LAND_MOVEMENT
SEA_MOVEMENT
SIGHT_RADIOUS
In some mods I saw that, for example, SIGHT_RADIOUS is getting some value trough “val”.
Can someone correct Wiki, if this and other bonuses require val, and what’s it’s meaning?
I want to reproduce artifact from HMM1, which gives additional shot to ballista during siege. Is it possible right now, or not? If possible, what should I write in Bonuses?
If I want to create creature artifact, that allows creature to rise creatures from dead allies, I must wrote this, right?
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