All additional towns to VCMI

And what’s the difference between big projects like HotA and amateurs? Creating even “not very good” graphics will take a while - I think porting one town to vcmi won’t take much longer than several days and updating it to next version will take a hour at most.

Most likely you’re right. But they have no objections against me using their content in vcmi either. And I think that if WOG team (it still exist. kind of) will release something their position won’t be much different from HotA’s.

1.0 certainly won’t be out tomorrow. And I’m not sure if json format will be frozen even after 1.0. Certainly - it won’t have as many changes as in 0.9x but it still will have some changes from time to time to support any new features we may want to add.

After all all changes are done for reason - to fix some bug or to add some new feature. Without these changes there won’t be progress.

This is old as world issue. Quantity vs quality. Yet the history show that only quality is remembered, which means those who did short term projects “not so good” wasted entirely their time. Even if short time, ENTIRELY.

forge does not work.

Lol, those, who did nothing, wasted time.
Even if town will be played only by creator, it’s much more productive, than several years buzz without result.
History don’t remember workers or cooks, but it don’t mean they wasted their time.

There are lucky guys, on wich machines Forge is working.
Yet I can’t make Forge run with other mods.

it works when i remove all other mods.

update forge

Forge in hosted on external site and everybody can edit links on Wiki.

guys, can someone upload Preserve Town and Grove Toen for VCMI 0.93 on another server as speedyshare?

for example here www.ulozto.net

thanks

forum.acidcave.net/topic.php … 23&page=50

Forge 0.8 released. There are some major town screen reworks, 2 new levels (1st and 7th of creatures).
PS I don’t like 7th level altrough. Forge is a techno town, and there is some mutant from biotechnology. It’s more fit to some biohazard mutant faction or kreegan colony faction.

All the links are dead.
Can anyone lay out relevant?

This thread is probably obsolete since we have launcher and finished towns can be hosted on our server.
On the other hand, most of towns are constantly changing and it’s hard to keep up to date.

The first polish Abyss version is out!

You can find it here:
forum.acidcave.net/topic.php?TID=2164&page=7

Version is in English completely.
The only trouble is that it’s archive name and root directory has some polish symbol in it.
So it must be renamed to “Glebia” to avoid some bugs from it and to unzip it.

UPG Seems it’s based on my Abyss version:-) So my work isn’t wasted.
But a lot of heroes are added, adventure map dwellings from Axolotl and some big reworks.

Christmas Town

forum.acidcave.net/topic.php?TID=890&page=40

It’s draft version, Pointer is asking for help. So if you want to play it, it will take some work: you must correct issues in buildings/structures.jsons, make icons for Hall, resemble DEF files of town with correct transparent color background…

PS

  1. For townscreen to work, all Area/Border files in Data must be converted to 8-bit. Or else VCMI crashes when building is built.

Great hero Silaneo converted Necro town from HMM2 (it’s his second conversion after Abode town):
heroescommunity.com/viewthread.p … genumber=5
Great work.

Could someone convert “Water Deep” town (by Axolotl) to VCMI?

Nevermind, I found the topic in AcidCave forum, there are people working on that. Sorry.

Hello! Here is the new version of Grove for VCMI 0.95 in English. Hero’s “empty” specialities are corrected to another ones. Also the 8th level dwelling avatar in hall screen is corrected. Link edited!

speedyshare.com/W3gR6/grove.rar

How many of these towns works in 0.97?

wiki.vcmi.eu/index.php?title=Mod_list
All mods to VCMI in current version