Š”an somebody (Tow or Tow Dragon I assume) update this page: sourceforge.net/projects/vcmi/
It still shows 0.88 as latest version, Files tab have 0.9 but still no 0.92
Maybe even close download section there in favour of vcmi.eu? Or some other way to redirect to latest version?
Could someone update the ppa so it also builds/downloads the changed datafiles if they did change? Right now i just downloaded automatically and iām not sure at all if the data is correct for the versionā¦
The best way to do this maybe to make the less often changing stuff (like the WoG stuff), into a debian package itself, and leave the changing datafiles to be upgraded with the rest of things. Maybe also asking where the heroes 3 data is at the start and treat it as special āconfigā files, idk.
Maybe iām overreacting and itās already ājust workingā where the main data is kept unchanged and the data on the svn is already completely replaced on updates.
Hi everyone! Iāve been watching for VCMI project for awhile. Thank you guys for doing all this stuff! I only want to ask one question. The VCMI project supports WOG features. But it seems that they are not configurable through āWOG optionsā menu when I start new game. Is it a bug or this feature is not implemented yet?
I have added 0.92 but it is probably not visible for Linux users as I marked package as binaries for Windows. Obviously, Linux users wonāt benefit from that package so I donāt think it makes sense to make it visible for all OS-es.
I donāt seem to be able to turn off the downloads service. (I guess I could just delete all filesā¦ but that doesnāt feel right.) I canāt add external URLs as files.
Sourceforge page already has link to our homepageā¦ and I donāt know what more I can do with it.
Managing mods
To activate or deactivate mod open file <data dir>/config/modSettings.json. Set mod state to "false" for disabling it or to "true" for enabling.
Note that removing mod from this list will not deactivate or remove mod from the game - any mods not present in this file will be considered by game as newly installed and will be (re-)inserted in this file on startup.
To remove mod delete its folder (<data dir>/Mods/modname).
How the modSettings.json should look like? There is no such file in vcmi default package. Also is there is any changes to automatically update the files after detection of new mod, should it would be easy to disable it?
Just wanted to thank all involved for taking your spare time to realize this project! Makes an old gamer like me very happy to see someone reviving the game!
IMHO:
I agree, H5 abilities tree is great. But it wonāt be possible in the near future. Firstly VCMI has to achieve all H3 features, including a nice RMG and AI. Then, the team (or other modders) could think about H5 abilities future or anything else.