Thanks!
But there is one problem - I can’t edit css file. Even logged in I can only view source:
I can still play with css using browser development tools (and this is faster than editing that page) so if access is a problem I can send you final version.
To make it clear: we (that is, currently active developers of VCMI) won’t support Pelya’s port nor any other fork of our engine. But what Warmonger wrote is right.
Guyz, can you please compile Ubuntu or Debian version for ARM processors?
It is possible to install Ubuntu on android tablets and may be it would be possible to play? I can be a tester
Ok, I’ll try to do something
There is a guy who already did it here 4pda.ru/forum/index.php?showtopi … ry18809948
But it doesn’t work properly, It starts but when you choose map and press to play and press Begin it freezes
and log is here. May be you know what to do here and it is not a linux_for_android_tablet problem
android@localhost:~$ vcmiclient
Starting...
Creating console and logfile: 0
Loading settings: 60
VCMI 0.89 (client)
shm_open() failed: Permission denied
ALSA lib pcm_dmix.c:985:(snd_pcm_dmix_open) unable to create IPC semaphore
Note: SDL suggests to use 16 bpp instead of24 bpp
New screen flags: 0
Initializing screen: 220
Cannot open /usr/local/share/vcmi/Data/VIDEO.VID: failed opening file: No such file or directory
Initializing video: 10
Initializing minors: 0
Mix_OpenAudio error: No available audio device
Mix_OpenAudio error: No available audio device
Initializing sound: 30
Initializing screen and sound handling: 30
Loading .lod files: 380
General text handler: 90
Hero handler: 150
Artifact handler: 20
Creature handler: 180
Town handler: 100
Object handler: 40
Def information handler: 170
Building handler: 20
Spell handler: 20
Initializing VCMI_Lib: 1200
Screen handler: 10
Loading and transforming heroes' flags: 830
Main graphics: 1000
Initializing game graphics: 0
Message handler: 10
Initialization of VCMI (together): 2530
Probably this discussion should be moved to some other place…
Something wrong with shared memory. Map loading will not work correctly.
What’s wrong? No idea. Try asking somebody familiar with both c++ and Android.
I also see sound and video playback errors but they should not be critical.
Besides, why does it access a shared memory at that point? We do use it but only for waiting for server (later).
It may be some issue with Boost. I don’t know how well Boost supports Android ATM but if I remember correctly, Pelya when building his port had also ported significant parts of it.
@Alkololo
After pressing start, client starts server and waits till it’s ready. Please check if VCMI_server is process started? Does it create VCMI_Server_log.txt (and if — what does it say)?
So I didn’t find a lot of lags there
the only thing (and it makes the game impossible to play) that I am not able to enter a castle, when I do it game stops working
but saves and loads work, I can explore map and fight and collect resourses, I am also able to load a WOG campaign.
Here is my terminal log, may be you know what is the reason terminal log.txt (2.72 KB)