Tavern

My condolences to our Polish fellow forumers. I was shocked to hear of yesterday’s tragic plane crash next to Katyn. It’s even more terrible considering the historical significance of the place.

:frowning:

Hi guys,

I’m passing by just to let you know I won’t be around the next 16-17 days. I’m going hiking in the mountains for 2 fat weeks. I might lodge at some mountain cabins, but I doubt they have internet. See you back after Aug 22. :wink:

I’m back and ready to rock :sunglasses:

@Zamolxis

Have a nice vacation!

I’m going also trekking in Polish mountains called Beskid Zywiecki :wink:
@Zamolxis, which mountains do you spend your holidays?

Thanks. It really was. :slight_smile:

Appennino Ligure. Not the highest, but quite nice. Plus some friends live there so I chose the place also so that I can pay them a visit.

Very very great work. Thx all people who doing this engine.
p.s. For Heroes 4 Similar planned ?

No, definitely not. Too much work with just one game :).

Nice work so far!

Just popping in to say I’m glad people are still interested in this game so long after its release. Nothing in the genre has come close to the greatness of H3. Fingers crossed for H7, eh?

I’ve played the online version (Kingdoms) for a while, and it’s been disaster after disaster. And looking at the reviews for H6, it seems they have dumbed down the game a lot. So I think that as long as ubi owns the franchise, H3 won’t be beaten :imp:

I’m returning to activity after a short break caused by exams.

My short term plans:

  • bugfixing. If there are any particular issues that I should took care about possibly soon, let me know.

Mid-term plans:

  • As my Master Thesis I’ll probably to continue developing AI, including improvements to adventure AI and implementing a brand new battle AI.
  • Support for cheat-proof multiplayer mode by information asymmetry (client receivers only information that player can learn about). Likely other MP-related stuff, though the support for the actual gameplay via network is not on my toplist (single-player bugs are difficult to debug enough, let’s get rid of them first).
  • bugfixing, minor features

well they definately aren’t going to work on homm4 rewrite at least until VCMI would be in late-mantain phase (only heavily uncommon bug fixing from major Devs - almost all project traffic comming already from modders). But if you like some features from more recent homm games they definately can take a shot (concurent turns or duel mode seem fairy boost-on yeah? and spellbook-based creature casting like in H4 or H5 is not the hardest core-addon over SoD and WoG mechanics).

Feel free to write one, dood :sunglasses:

Simultaneous turns are one of the long-term goals and should show up someday.

Just passing by to apologize for my long absence. :blush:

I’m caught up in some other projects (no games or anything as fun - so no need to be jealous), with no end in sight anytime soon, unless I manage to find the right people to delegate to. :slight_smile:

I’m hoping to help at least a bit with testing the new dev version, but I’m not sure I’ll manage in time before the next release. And I’ll try to plan some time off around the next release at least.

I am very happy though to see there was lot of progress in the meantime. Not just game development, but also increase of activity in general, on the forum and on Mantis, which is a good sign. Great work everyone: coders and testers! :slight_smile:

Happy New Year to a great project and community :)!

Hey guys,

I just found this project for the first time and wanted to say how awesome it is and what a great job you’ve all done so far. I’ve been a fan of HOMM3 since I was a kid and still play it with my friends today…

I always dreamt of having the source code to the game and being able to write in features I wanted to it. And here it is! Unfortunately I work a lot these days as a programmer so I don’t know if I’ll have time to burn for such things, but if I do get free time, I might consider contributing to the project :slight_smile:

Cheers

Just to keep everyone informed - I’m in process of moving to Kyiv so I’m a bit too busy at the moment to contribute to the project. Barely working 236kb/s mobile connection does not helps much with Internet access. (3G? LTE? Nah, not in this country)

I’ll try to fix some critical bugs after 26th October (like always enabled localization) but can’t promise anything at the moment. Not until things will calm down for me.

Hello everyone. I am happy to be a member of your forum. I am following VCMI development with excitement. I can’t wait for new things you will bring this classic game. Like many HoMM fans I really appreciate your work. You are recreating the best turn-based fantasy strategy ever, indeed. Your work will live for centuries. Next generations will remember you with gratitude. I think I can help at least by testing your game. I will do that. See you around!

wanted to ask what does this point in the forum “View known issues”?
bugs.vcmi.eu/view_all_bug_page.php

here are old fixes, rather than the current assembly

Since VCMI supports more that 8 heroes on map for player, there a lot of new heroes can be added.
I thorught today - why every hero must have a specialization? Why there cannot be heroes without any bonuses? Just an ordinary guy hired to army?
What do you think about heroes without specialization?
Is it bad?