VCMI on smartphones

yeah symbian is like an OS, so phones get much more than just JavaVM
it support own binaries etc

the same for Windows Smartphone Edition, also for linux builds for the cellphones
just it needs diffrent format of binaries sometimes

and dont forget Apple OS (on I-Phone now we don’t require signing packages)
and dont forget AndroidOS (google’s distribution of linux)

If there is GCC for Symbian and if all libraries are supported, it should be possible.
At least if there are no special requirements for Symbian apps.
I never made any development for any smartphone, so I don’t know more.

Well, maybe if you bought me a smartphone, I would try port VCMI :stuck_out_tongue:

The day they’ll go down in price to something more reasonable (the good smartphones I mean), I’ll probably buy two: one for myself, and one to send it to you to port VCMI. :mrgreen: (and I’m not really sure if I’m joking or not) :stuck_out_tongue:

In fact Heroes 3 can be fully controlled using mouse…although sometimes you have to input some text such as your nickname and so on. I personally own nokia e51 so I’m talking mainly about symbian s60v3 platform. There are already some pc classics ported, eg. Quake 1-3, Warcraft 2… And also you can run there DosBOX emulator which emulates dos. Although this emulator runs Windows 3.1 to 98, it is wasting of phone ram and processor. For example my phone has 386 MHz processor and 80 MB of RAM. Therefore it shouldn’t be problem to run the original files, as the minimal requirements ar far smaller. I know that it is hard to rebuild the whole project… Maybe sometimes later:D… Otherwise thanks for all answers:-).

Original requirement are a bit… misleading when applied to VCMI. We do not waste so much time on optimizing and as a result VCMI requirements are a few times higher (big maps make VCMI use even more than mentioned 128 MB of RAM),

You may be interested. .fheroes2 https://sourceforge.net/dbimage.php?id=239172

Awesome. The future looks promising. It’ll be great if we’ll be able to play fully functional H2/H3 games on our phones. :slight_smile:

This video is presenting unreleased Dreamcast port of H3, it is another interesting example how GUI can be shrunk.

GREAT… sweet no keyboard gui :smiley:
however i prefer to play on pc and use my keyboard for shortcuts :stuck_out_tongue:
but others probably would greatly enjoy the port for mobile devices :mrgreen:

however graphics/music isn’t our (isn’t owned by vcmi team) …
what would be with those and evil copyrights?

H2 alternatrive GUI http://sourceforge.net/dbimage.php?id=231170

Interesting is perhaps a good word… :wink: Because I’m not sure that’s the best solution. I feel shrinking some items would be a better solution than implementing a lot of scrolling. I’m glad they are developing that, but I wonder if it wouldn’t be frustrating to have so little overview of things. :question:

But yeah, I don’t have any experience with games on smartphones, so maybe they know what they’re doing. :slight_smile:

But yeah, I don’t have any experience with games on smartphones
Worst thing: Windows Mobile has a limit of 32Mb of memory for the process.
Ppossibly in the new version WM7 is fixed.

new version of microsoft’s system for mobile devices is
"windows PHONE 7" so WP7
it mean they get cut off traditions of windows mobile
also the new sytem wouldn’t be compatible with windows mobile
so we wouldn’t have to think about problems with old windows mobile
so only dive in new smartphones :stuck_out_tongue:

For WindowsMobile and iPhone is Palm Heroes realy great version of Heroes. It’s work on vga screens and more, but i don’t know how much memory use. I play on my htc (touch screen) and the gui jest really comfortable.

LOL. I didn’t play much H2 back in the days (got my first PC in 2000 only, when everybody was playing H3 already), but I think I’m gonna play now. :slight_smile:

I was considering for quite a while getting rid of my 5 y.o. mobile and go for a smartphone. HTC was one of the options, but now that I see it can play Heroes, its chances to be “the one” increase considerably. :smiley:

Do you know what should be the minimum specifications of the phone to be able to play it? Do you have like a last generation HTC, or almost any of them would be good enough?

For symbian s60v3 phones there is Age of magic (aom-game.org/index.php?lang=en), which is made by Russian. Although it is still in beta status, it is freeware, playable and DEVELOPING.



















I’ve played around with Palm Heroes on an iPod Touch, and it’s not too bad, although I found the interface with the touch screen to be quite frustrating. Moving your hero where you want is very hard to do.
Phones are just too small replicate the playability of Heroes on a computer. Or maybe my fingers are just to big, hehe.
But, if I was waiting at a bus stop for an hour or so, it would be nice to play a quick random scenario.

Not really, my HTC (BlueAngel) is not new generation :stuck_out_tongue:

Minimum specifications (1.01 version):
5 MB free space
6MB RAM
minimum 240x320 touch screen

New version of Palm Heroes was relased (1.05.3) and it’s free for WM and Lite Version for iPhone (include source code for 1.03 version).

palmheroes.com/

I would like to see a port to the freerunner phone. Its native linux running on a 400 mhz / 128 MB ram phone (with a realy stupid graphic card). It can debian etc. www.openmoko.org