Hello everyone. If there are any MacOS users who wish to help me with new builds testing please join our Slack: slack.vcmi.eu/
I already setup automatic build uploading from Travis CI, but Mac builds are broken here and my ability to test them limited since I only have MacOS in VM and I sadly don’t have any Mac compatible GPU to passthrough here.
– Found PkgConfig: /usr/local/bin/pkg-config (found version “0.29.2”)
– Checking for module ‘libavcodec’
– No package ‘libavcodec’ found
– Checking for module ‘libavformat’
– No package ‘libavformat’ found
– Checking for module ‘libavdevice’
– No package ‘libavdevice’ found
– Checking for module ‘libavutil’
– No package ‘libavutil’ found
– Checking for module ‘libswscale’
– No package ‘libswscale’ found
– Checking for module ‘libpostproc’
– No package ‘libpostproc’ found
CMake Error at /usr/local/Cellar/cmake/3.5.2/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:148 (message):
Could NOT find FFmpeg (missing: FFMPEG_INCLUDE_DIRS AVCODEC_LIBRARIES
AVCODEC_INCLUDE_DIRS AVFORMAT_LIBRARIES AVFORMAT_INCLUDE_DIRS
AVUTIL_LIBRARIES AVUTIL_INCLUDE_DIRS SWSCALE_LIBRARIES
SWSCALE_INCLUDE_DIRS)
Fixed with (probably - installed a few other libs in the process):
brew install ffmpeg
may want to add this to the install instructions. Also the link to sparkle download is outdated (no longer exists).
I almost fixed DMG build, but there is something seriously wrong with Qt magic that make it possible to avoid system libraries usage instead of one bundled with DMG. Though this shouldn’t be a problem for players who don’t have Qt installed system-wide with brew.
Ok problem with Boost library were caused by fact that none of our executables now use “boost-test”, but it’s dependency was still put into the bundle while CMake failed to find what executable need that library. Fixed it by removing it: github.com/vcmi/vcmi/commit/1b9 … feb27d7757
Starting of game still crashing because of some issues with AI, but builds should have all needed deps for client ans sever bundles: builds.vcmi.download/PR/351/macOS/
Warning: oops! they pretty much broken for anyone except me. Still require some work!
First new automatically created macOS build is available here: builds.vcmi.download/PR/362/mac … d0eb65.dmg
As soon as I finish my work on packaging it’s will be merged into upstream builds!
Keep in mind you need to manually extract “Data”, “mp3” and “Maps” folders into:
~/Library/Application\ Support/vcmi/
Also there are crashes I didn’t have time to look at yet, but it’s possible to play a bit, AI working, etc.
UPD: Tested Mac vs Mac multiplayer, works nicely so far.
Mac (Clang) + Windows (MSVC) + Linux (GCC) able to join lobby, but then freeze on start.
I am experiencing the same issue with spells (“Unknown problem with this spell. No more information available.”) using build VCMI-branch-develop-b2faf30.dmg (05-Mar-2018 19:28).
Neither direct damage spells work (magic arrow) nor indirect (fire wall). Other spells seem to work just fine.