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Trunk discussion / complains
Author Message
AVS 

Joined: 25 Feb 2011
Posts: 545
Location: Russia
Posted: 2016-02-14, 09:28   

Kantor wrote:
Ok, seems like it works now :) with your package, many thanks.


Anyway, please report this in tracker. We should support TDM too.
 
     
SXX 

Age: 25
Joined: 04 Jul 2014
Posts: 291
Posted: 2016-02-25, 21:46   

If that wasn't done before I'm think it's worth to block force push for develop branch:
https://github.com/blog/2051-protected-branches-and-required-status-checks

We never had problem with that before, but I think it's would be handy to make it impossible to damage develop accidentally. Important for me since I'm sometimes force push to my branches and each time it's give me similar feeling like using "rm -rf" do. :-/
 
     
Warmonger 
VCMI programmer


Age: 27
Joined: 07 Jun 2008
Posts: 1530
Location: Warsaw, Poland
Posted: 2016-10-03, 20:40   

Added new category to Mantis: Multiplayer.
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
SXX 

Age: 25
Joined: 04 Jul 2014
Posts: 291
Posted: 2016-10-03, 21:05   

Warmonger wrote:
Added new category to Mantis: Multiplayer.

Thanks!
 
     
SXX 

Age: 25
Joined: 04 Jul 2014
Posts: 291
Posted: 2017-03-14, 01:02   

So since I'm working on automated tests there some interesting features (private branch ) that soon will land into develop or appear as separate PR:
  • Headless mode for client. "gNoGUI" fixed and improved.
  • Spectator view for adventure map and battles. When client running with "--spectate --onlyAI" options in any new game there will be player interface with full visibility.
  • OnlyAI support for games loading. On loading all human players replaced with AI.
Everything is WIP, but already working. All those options should help a lot with debugging of adventure map and battle AIs, bugged save games, etc.
 
     
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