Seems that RD has all debug information inside. So I see no need right now to maintain another configuration. I asked only because I did not knew what to use.
So no I will not add it to the pull request.
Some files were created in c:\Users\krs\Documents\My Games\vcmi\. Which I deleted...
Now LoadResources expects to find the config/filesystem.json file in that path and does not take the ones in ../config folder.
Where is this path saved on Windows?
How do I reset this back to ../config folder?
config\filesystem.json is a part of VCMI package, not in MyDocuments.
The wrong path, came from wrong working directory configured for Launcher. It was $(Project) and should have been $(Solution). I do not completely understand how this dependency is used so I keep a local fix only for myself in VCMI_launcher.vcxproj.user
I found some time to finally complete this. It seems that tutorial will help some people: VCMI VS 2015 build tutorial
This tutorial does not contain all information from previous one, but helps to replace outdated information, and adds some more information about VCMI solution itself.
You can use "outdated" tutorial for tortoise git I guess... I did not use tortoise git so i have no experience with that tool, though I heard some bad opinions about that one. Sourcetree is very popular on windows. Anyway, I use Sourcetree only for "overview" and to view changes. I operate on git command line to perform most actions and I am git first timer :P.
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