All additional towns to VCMI

It is already done: wiki.vcmi.eu/index.php?title=Mod_list

I have been working on a new town I am calling Death Valley. I am basing it off of the work done on Silaneo’s Necrotown efforts, and drawing on many resources already in existence. I also have found a program I like that is helping me with some of the townscreen work! The program is Paint.net, and is really handy for a novice like me!

From Here you should have access to the rest of the Gallery :slight_smile: Or just friend me on Facebook if you like, as we are all a happy community of VCMI fans!

Background for Death Valley

It says that your link is broken.

Woohoo!!! Thanks Misiokles!!! Here for your viewing pleasure, pics from Death Valley

Background

Background with Village Hall

Background + layer 2

Background + layer 2 and 3

Background + layer 2, 3, and 4

Background + layer 2, 3, 4, and 5

Individual Buildings to come!!!

Okay here are my Individual buildings as of this moment…(lol…I am on a roll and changing my mind on occasion)

Capital Progression

Mage Guild Progression

Blacksmith

Merchant Wagon (Marketplace)

Stage Coach (Tavern structure)

Level 3 Creature Dwelling + 2 Specials (Tentatively Ghosts / Poltergeists)

Floating Fortress (Fort structure)

Flying Citadel (Citadel structure)

http://i.imgur.com/EC30RMV.png
Castle in the Sky (Castle structure)

http://i.imgur.com/ATBPYyf.png http://i.imgur.com/s5frc9s.png
Pyramid / Pyramids ( lvl 5 dwelling) (Tentatively mummies / Royal Mummies)

http://i.imgur.com/whWpPYH.png http://i.imgur.com/lvlPrnX.png
Graveyard lvl 1 / lvl 2 (level 2 Dwelling) (Tentatively Vengeful Dead / Unforgiving Dead)

http://i.imgur.com/TncBhgk.png http://i.imgur.com/Uo4oA6t.gif
Mansion / Haunted Mansion (lvl 4 dwelling) (tentatively banshees / Etherial Banshees)

Ghost Moon ( Increases production of Mansion / Haunted Mansion)

http://i.imgur.com/7LLSPBU.png http://i.imgur.com/mu5WZJy.png
Excavation / Excavation Upgrade (lvl 1 dwelling) (Tentatively Skeleton Hounds / Grave Beasts)

More to come as I get to them… Hope this generates excitement, I going to need major assistance to put Death Valley into functional status!!!

These are final version of buildings? Because mixed graphic styles (drawing vs high resolution textures) don’t look good :frowning:

No, only the result of about 24 hours of playing around online and with Paint.net… definitely nothing set in stone at this early point.

Okay, in keeping with my original thoughts to take bits of projects that were abandoned and bring good work to life, here is my second effort with Paint.net, based off the resources file misiokles directed us towards. I will post town-screens, and if anyone likes what they see I will post individual building pics later on a new topic thread.

Background

Layer 2

Layer 3

Layer 4

Layer 5

Layer 6

Mage Guild window

^Now this one looks much better :slight_smile:

That’s because this town is already done. It is one of the 4 town screens from webbrowser based heroes like game that was released years ago in china: hero66.com

The resources pak from that game has also units, and all the other files standalone game needs. All the graphics are of very high quality.

Too bad those assets are copyrighted and not released on some open license :frowning:

I went with this townscreen based on an earlier post. As far as any copyrights go, I intend to do some research before locking myself into anything, but I believe it is fine for several reasons. 1. I intend to credit any work used from any source. 2. I am not in any way seeking monetary gain from this project, as copyright laws are aimed at ensuring artists receive both the credit due to them and any monetary compensations, I believe we are fine, after all HOMM 3 was also copyrighted, and I believe it could be argued the entirety of this project could then be argued as infringement. Though since no one is profiting from this expansion, I don’t think there is anything to worry about.

Almost all graphics. In townscreens the are only few upgraded buildings graphic, siege screen and external dwellings will be hard to convert.

Yeah I noticed that the dwellings in town seemed to be a one-shot deal… I may add some fog or ghosts or some such to enhance that, haven’t decided yet.

As fine as WoG that used other copyrighted games arts or other mods that used Warcraft models (old groove town).

I would gladly use that high quality graphics for standalone open source game based on Vcmi. It is a pitty as those assets are really nice. Online game while still has a page seems more or less dead (last post or messages from 2014) . So yeah that is what I meant too bad those assets were not released on cc-by-sa , public domain etc.

If anyone is interested in the individual buildings, I posted pics here

Heroes Community - Death Valley Thread

If you’re still working on this I can help with a lot of the animation parts. I got pretty good at getting the things to move right, I just need to scrape some of the rust off of my skills hehe.

I am definitely interested in any help I can get! Sent you a small email here on this site, and the Heroes Community page is here

HC Death Valley 2.0

Try this one…you may need to open the folder and dig down a level, that happens on several town downloads so they don’t work…

ie: Forge/Forge/Content (just copy content and content.json, move them up one folder and then delete Forge folder in middle)

Forge

Hum… i didn’t get any emails, but i can help with a lot of the stuff. Making the borders and stuff for buildings is pretty easy for me with photoshop and if you send me the files i can churn them out for you.

Does anyone know what’s wrong with the sound from the leprechaun unit in the Glade faction? Dying and walking sounds are fine yet whenever it attacks, static belts out of my speakers. I checked the mod folder and the combat noises are fine and are included in the same location with the walking and death noises so it isn’t the file itself that’s the problem. I can only think that the script calling for the sound file is mistyped so it’s calling nothing but static.
However I have no idea how unit scripting in VCMI works so I haven’t the foggiest idea how to take a look for myself to verify this.