But there are really no authors of Abyss. People just pass unfinished mod around. Better know which version you’re working on, This is mine updated 5 months ago:
So the people written in credits as designers are not the designers? That is a bit confusing. I presume those were the original authors and it has since drifted around between helpful hand to helpful hand.
Anyway, I have cleaned most descriptions, done some improvements on unit names and fixed some bugs on the most recent version. I have not really touched balance nor hero specialties as I am not great on balance. If it is okay to upload it, I will do so. Personally, I think my other thread should be the go-to if anyone is willing to help. Some might not like some name changes I did so I would like some feedback there.
Maybe it’s good times to revive this topic. Few years ago someone ripped all resources from chinese H3 clone. Resources are here: heroes3towns.com/00_resources.zip
Inside you can find all neceserally graphics for thinking of making new towns: sprites, sounds, building graphics, siege graphics, spells etc, etc. Based on these resources we have Another Rampart mod and New Terrains mod. Of course - game is newer than h3, style is more modern, resolution is diffirent, transparency added but maybe someone with graphics skill can downgrade these files and create 3 new towns: human, orcs, undead (and forest - town is done as another rampart mod).
I have a question. Is it possible to take some of the town modifications, like for example “Snow Castle” and actually make them as a completely separate town mod?
Along those lines I found this on HC community, and thought I’d pass it along for anyone not on that forum
I have been working on a new town I am calling Death Valley. I am basing it off of the work done on Silaneo’s Necrotown efforts, and drawing on many resources already in existence. I also have found a program I like that is helping me with some of the townscreen work! The program is Paint.net, and is really handy for a novice like me!
From Here you should have access to the rest of the Gallery Or just friend me on Facebook if you like, as we are all a happy community of VCMI fans!
Okay, in keeping with my original thoughts to take bits of projects that were abandoned and bring good work to life, here is my second effort with Paint.net, based off the resources file misiokles directed us towards. I will post town-screens, and if anyone likes what they see I will post individual building pics later on a new topic thread.
That’s because this town is already done. It is one of the 4 town screens from webbrowser based heroes like game that was released years ago in china: hero66.com
The resources pak from that game has also units, and all the other files standalone game needs. All the graphics are of very high quality.
Too bad those assets are copyrighted and not released on some open license
I went with this townscreen based on an earlier post. As far as any copyrights go, I intend to do some research before locking myself into anything, but I believe it is fine for several reasons. 1. I intend to credit any work used from any source. 2. I am not in any way seeking monetary gain from this project, as copyright laws are aimed at ensuring artists receive both the credit due to them and any monetary compensations, I believe we are fine, after all HOMM 3 was also copyrighted, and I believe it could be argued the entirety of this project could then be argued as infringement. Though since no one is profiting from this expansion, I don’t think there is anything to worry about.
Yeah I noticed that the dwellings in town seemed to be a one-shot deal… I may add some fog or ghosts or some such to enhance that, haven’t decided yet.
As fine as WoG that used other copyrighted games arts or other mods that used Warcraft models (old groove town).
I would gladly use that high quality graphics for standalone open source game based on Vcmi. It is a pitty as those assets are really nice. Online game while still has a page seems more or less dead (last post or messages from 2014) . So yeah that is what I meant too bad those assets were not released on cc-by-sa , public domain etc.