Yeah from source, but aside this everything seemed to work fine so it’s probably because of the incomplete package, I’ll try again later and let know how things go.
when I hit the download link I get redirected to dropbox offering a vcmi_099.rar. But that seems to be the windows version since its packed with dll and exe files.
I cannot find the 0.99 linux binaries, can you please tell for the blind and dumb where to find them?
I have downloaded vcmi 0.99 and am very happy so far. The random scenario actually works, and that is with me running 9 town mods!! I am now hoping for a working update to map editor, and have some things I would like to see in it if anyone would like constructive imput from an unskilled fan!!!
All in all I love VCMI and have already spent countless hours playing. Thank you to EVERYONE who has put in such wonderful work~
PS: One question. On Heroes Community site there are two wonderful looking projects, Romanian Town and Oasis Town. Anyone know how those are coming along for VCMI? I would be more than willing to volunteer my time to playtest them if needed.
Oasis is planned straight to VCMI version. Abour Romanian Town - first version was released for ERA platform and I assume that new version will be for ERA to. But event that, there’s still possibility that someone make VCMI port of this town. And new towns are not the only interesting mods in development. New alternatives and New upgrades are interesting too!
I am currently playing a 8 player hot seat game. If you save a lot it works fairly well, but you may have to reload quite a bit (In all fairness I had similar problem with the original game even before vcmi existed). Seems decent for the most part though. Compared to version 0.98 where I couldn’t even get random scenario generator to work it’s an awesome improvement~ congratz and kudos to developers!
As a side note I was curious as to how difficult it would be to add on a white player 9 and black player 10 (or visa versa or some other colors)… I just figure since there are 10 main towns now, why not have 10 players.
nods I see. I missed that thread, but as I only speak and read English that might be why. Another thing I like is with the random generator, the map has towns that aren’t player towns on the map too, so it’s possible to play more armies than 8 anyway. I actually have ideas for a scenario using the vcmi map editor 1024 x 1024 map that would utilize many town types. Some improvements need to happen in map editor first though, so its a back burner project atm…I may set up a separate topic chain at a point in the near future to discuss as well.