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Macron1 topic for different stuff
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misiokles 

Joined: 12 Nov 2015
Posts: 182
Posted: 2016-05-19, 20:22   

Ah, now I see! Silly me!
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-05-20, 07:31   

Good job! Unfortunatelly I use Python 3 so can't run teh script atm.

Feel free to make any template packs (including OH3 templates) and I will upload them to server.
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Kantor 

Age: 23
Joined: 28 Dec 2013
Posts: 89
Location: Poland
Posted: 2016-05-20, 21:45   

Ok, I've improved a bit my script, so it's now possible to parse single file with more than one template, also some bugs have been resolved (I hope :).

Quote:
Well, this is an intended behaviour, check note inside script :)

Now it is not, this shouldn't happen anymore.

Updated version is here.
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 182
Posted: 2016-06-01, 18:07   

Thanks to Kantor and his script, we managed to convert all standard H3 templates and HD mod tempaltes as well. Here's the mod:
https://www.mediafire.com/?dtf7j64wnw4ka9p
Unpack it to your My Games/vcmi/mods/vcmi/mods/defaultTemplates/mods directory and make sure that additional submods are enables in launcher (look for submods under vcmi mod).

It's hard to test it, but console eats all jsons very fine.
Know issues:
- creating XL+U random maps with 8 players and some mods enables - causes crash
- creating maps with 7 players also crashes (randomly) game and still are conditions that won't allow to create maps.
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-06-01, 18:52   

Quote:
- creating XL+U random maps with 8 players and some mods enables - causes crash

Hard to tell without details.
Quote:

- creating maps with 7 players also crashes (randomly) game and still are conditions that won't allow to create maps.

Could be, map options are still far from perfect.
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
Kantor 

Age: 23
Joined: 28 Dec 2013
Posts: 89
Location: Poland
Posted: 2016-06-01, 19:48   

misiokles wrote:
Know issues:
- creating XL+U random maps with 8 players and some mods enables - causes crash
- creating maps with 7 players also crashes (randomly) game and still are conditions that won't allow to create maps.


I've noticed that as well, but I'm quite sure that crash doesn't happen for every attempt of map creation. Anyway I'll try to catch some of that bugs and report them in mantis.

Btw. great job :) Did you converted some of that russian templates as well?
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 182
Posted: 2016-06-01, 20:03   

All of them! It's in HD mod templates pack, because hd mod uses almost all of them.
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 182
Posted: 2016-08-31, 18:46   

I've rearranged Macron1 & Fred79's mod, fixed some bugs and made fred's objects to appear in map editor. Now editor looks like that:



Unfortunatelly, such test map can't be opened in game (game crashes) :( In random maps this mod works but RMG algorithms take these objects in very chaotic ways (Mine submod even breaks rmg generation).

But I think this tool will be very handy for further mapmakers. And still lofs of Freds objects wait to be configured..

Here's the link:
http://www.mediafire.com/...tsPack_v1.0.zip

This mod was tested only for proper work in map editor (not quality, masks, etc..)
 
     
AVS 

Joined: 25 Feb 2011
Posts: 561
Location: Russia
Posted: 2016-09-01, 04:16   

Cool!

But there are some general issues. Using vcmi map format be careful with mod identifiers (=mod directory name) - they are used inside map data. Once used they should not be renamed rearranged etc.
 
     
AVS 

Joined: 25 Feb 2011
Posts: 561
Location: Russia
Posted: 2016-09-01, 04:32   

Also decorative objects should work with both HEAD and PR200, you can test them in vcmi.
 
     
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