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grove MOD-fixed
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HatredElement 

Age: 19
Joined: 21 Aug 2013
Posts: 25
Posted: 2013-10-03, 04:20   grove MOD-fixed

I found the error on beta version.It is a wrong format on spiderqueen.json because of carelessness.So I fixed it and change some battle def.
http://speedy.sh/nUvQB/grove0.94-fixed.zip
By the way, how can I use the Chinese Fonts
 
     
zibi17k 


Age: 24
Joined: 17 Mar 2008
Posts: 96
Location: Poland Kalisz
Posted: 2013-10-03, 08:10   

Nice
gz for international support ;)
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Volenti non fit iniuria
 
 
     
HatredElement 

Age: 19
Joined: 21 Aug 2013
Posts: 25
Posted: 2013-10-03, 09:08   

But I think the Chinese Font Mod has some problem.The numbers and English words should be smaller (1-byte)
 
     
HatredElement 

Age: 19
Joined: 21 Aug 2013
Posts: 25
Posted: 2013-10-06, 07:05   

And forge-fixed :shock:
http://speedy.sh/NgEur/forge.rar( download this to fix bug:
http://speedy.sh/XtnuT/content.zip )
 
     
Randjan 
like games,I study C

Joined: 15 Sep 2012
Posts: 106
Posted: 2013-10-10, 16:02   

HatredElement wrote:
I found the error on beta version.It is a wrong format on spiderqueen.json because of carelessness.So I fixed it and change some battle def.
http://speedy.sh/nUvQB/grove0.94-fixed.zip

There is no spiderqueen.json in preserve mod? :shock: That's very confusing...
HatredElement wrote:
And forge-fixed
http://speedy.sh/NgEur/forge.rar( download this to fix bug:
http://speedy.sh/XtnuT/content.zip )

Did you fix the forge? Great! ;-)
 
     
zibi17k 


Age: 24
Joined: 17 Mar 2008
Posts: 96
Location: Poland Kalisz
Posted: 2013-10-21, 16:55   

Grove (English version)
http://wiki.vcmi.eu/index.php?title=Mod_list#Towns
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Volenti non fit iniuria
 
 
     
acidchalk

Joined: 08 Aug 2014
Posts: 45
Posted: 2014-08-13, 16:32   

Hopefully no one gets mad at me for doing this without permission but after a lot of trial and error i got grove working on the 0.96. I just finished a map with the faction and had no issues.

Here is a link to my drop box, if you guys want me to take it down i will, but i figured i'd share it since i personally like the faction hehe.

https://www.dropbox.com/s...tagap/grove.rar
 
     
misiokles 

Joined: 12 Nov 2015
Posts: 180
Posted: 2016-07-18, 17:16   

Sorry for revival old topic, but I've also noticed frequently crashes (me and AI turn) during battle with Spider Princess/Spider Queens. I've looked into json and I saw code:
Code:

            "spellPoison" :
            {
                "type" : "SPELL_AFTER_ATTACK",
                "subtype" : "spell.poison",
                "val" : 50,
                "addInfo" : 1001 //advanced, only when shooting
            }


But.. according to wiki: SPELL_AFTER_ATTACK has diffirent format! So how to code correctly spider queens and give them 50% chance to cast poison after ranged attack?

My Grove Mod version is for VCMI 0.98
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-07-18, 18:08   

This is what I can see on Wiki:

Code:

SPELL_AFTER_ATTACK
subtype - spell id
value - chance %
additional info % 1000 - level
additional info / 1000 -> [0 - all attacks, 1 - shot only, 2 - melee only]

How is that different?

If you encounter a crash bug, please fill a bug report (easy to reproduce).
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misiokles 

Joined: 12 Nov 2015
Posts: 180
Posted: 2016-07-18, 20:25   

I've messed abilities, sorry. Look at another:
Code:

"castsDispelHelpful" :
            {
                "type" : "ENCHANTER",
                "subtype" : "spell.dispelHelpful",
                "val" : 50,
                "addInfo" : 1001 //advanced, only when shooting
            }



I thought 'val' can be 1 (no skill level) or 1 (basic) or 2 or 3 (expert spell)
And what about "addInfo"? In for examples Cove creatures "addInfo" is 0 not 1000 or 1 not 1001...
 
     
Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1545
Location: Warsaw, Poland
Posted: 2016-07-18, 21:03   

Ah yes, THIS might be buggy.

Code:
ENCHANTER
for Enchanter spells
val - skill level
subtype - spell id
additionalInfo - cooldown (number of turns)


Max skill level is of course 3. Cooldown should also be lower han 1001 turns ;)
_________________
Think twice if you really need to send me private message. Use public forum for general questions.
DJ Warmonger blog
beegee wrote:
Warmonger, you are the best!
 
 
     
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