Map editor

Uploaded alternate debug build ā€œtemp.txtā€ (see instruction in release notes). Was it helpful?

Yeah it works now (with debug version from package).

It seems to be impossible to start a game as a player without town.

Player main town / main hero are not saved.

It is impossible to edit secondary skills for hero (but letā€™s say itā€™s a missing feature).

What happened when I put new spells into Pandora:

EDIT: nevermind, same happened when I deleted Pandora and just have spells mod enabled.

So the problem is in graphics card drivers (also builtin windows opengl will not work on any os version - they are all crap) - package has software opengl lib from MESA.

In pandora? Posiible, but absolutely non-intuitive :stuck_out_tongue: (It is grid editable with Insert-Delete)

Just checked. It works for my red hero, but not the blue one:

Not editable until ā€œcustomizeā€ checked - in this case there is visual bug - disabled grid is not grayed.

BTW. Pandora will use same reward format and gui as SeerHut. I do not like current version.

I tell you.

Hero 1 - has seondary skills.

Hero 2 - has no secondary skills, checked or not. There is nothing I could click or edit. ALso it is reproductible since I loaded map today.
Unfortunatelly it uses a number of mods so you canā€™t open it easily.



  1. empty grid is still editable - click grid, then press Insert
  2. empty default skills for new hero is a bug I`m working on now.

Ahh, you meant Insert key - this is far from intuitive when thereā€™s no ā€œinsertā€ text anywhere in the window :stuck_out_tongue:

:slight_smile:

New release 0.1.5

Special build #2 for testing features from PR 200

New features:

  • Heroes pool
  • New design of hero secondary skills
  • Incremental objects search

Added Windows build with PR200 (and some other stuff like new templates) for everyone:

dropbox.com/s/fanxgbcf2v6zc ā€¦ 0.rar?dl=0

You can merge it with 0.1.5 editor (just ignore ā€œgamepath.txtā€ & ā€œzlib1.dllā€ zlib1 is just a copy vcmi one, gamepath.txt is not needed on windows if editor is in same folder).

I tried to run map editor, but encountered a problem - main window just after appearing freezes completely, and tiles arenā€™t rendered at all. AFAIR previous version worked good for me.
editor.zip (703 Bytes)

What about ā€œloading progressā€ window?
Also screenshot will be good to see

upd. If previous version worked, try to remove shipped custom ā€œopengl32.dllā€

Getting rid of that dll solved the problem on my side, thanks.

Loading progress was visible, just the main form froze after appearing. In attachment I marked area that wasnā€™t rendered at all.


New release 0.1.6

Special build #3 for testing features from PR 200

Various fixes and improvements

I have a problem with map I created, looks like editor has quite big memory leak during saving as a vmap file. Beside this rendering of all chests seems blinking.
VCMImap.h3m (68.5 KB)