Project Legends - standalone game powered by Vcmi

GIMP files will be great. I will wait for the moment when you are ready to release alpha version. But please, do not leave the project without releasing Gimp files.

First no worries if I am going to ever abandon this project (which is not likely) I’ll be sure to post my xcfs, even if those are not tidied up. I’m working on this project from 2012. So it’s about 3,5 years already I really don’t want that time to be wasted and would like to have a stable release one day :slight_smile: … Ah it is so far in the future though.

Secondly if you actually want to play with inserting this into game as it is from xcfs, then I think it could be beneficial to me, because this is still a lot of work … and less work for me for the future so I can spend more time on other stuff, like the rest of the graphics for example :slight_smile:

I took a peek at how towns and resolution files are organised Vcmi I noticed many things are dependant on screen positions in px. If there is much of those in the actual game code then support for higher resolutions might be very hard to get with Vcmi. So I may have to go with SD 800x600 . :frowning: . I also unfortunately noticed that h3 Towns seem to be mostly hard coded :frowning: It may be hard to replace them in game with my towns , right now. Also mage guild seems to be a must have building in Town. I planned to have towns without it and towns that do not have level 1 and start with level 2 and up, but no big problem here I’ll just change the game concept a bit :slight_smile: . Luckily creature upgrades are not obligatory only some of my creatures will be upgradable (like in h2) so it is very nice that engine allows it.

Well if you are going to play with inserting this into game you could separate a SD 800x600 version and a second one in actuall size x2 1600x1200. x2 for the uncertain future :). If you do not want to do it then it’s also ok I guess with source files it wouldn’t be that hard to get it working one day if vcmi gets the support.

So I guess after I’m done with interface (which should be 2-4 weeks) I can tidy up the files and license file and upload a zip with it. I’ll be also sure to add your name in credits for help with getting those into the game if you can manage to do it :slight_smile:

As for this week update : Tavern, Thieves Guild, After battle window, Altar of Sacrifice





Hello after a long brake :slight_smile:

Kingdom overview window :

Level up window :

General bonus window for heroes … Here with +3 morale and -3 luck bonus.

Hopefully I can get back with nice pace and finish up all interface by the end of the month. That is if my free time allows it :slight_smile:

Refreshing standard h3 graphic is always paying my attention! But one more issue: dices are not fantasy thing and suit here rather bad…

Hmm … I know luck in h3 was not the most popular skill to take however :

This is expert luck icon … and there were also dices in random town selection :slight_smile:

However both more and luck icons may change …

Dice is a fantasy thing, if fantasy is based on history somewhat, that is. The modern style of dice is actually unaltered from ones used by the Akkadians, one of the oldest civilizations in known history. The same style of dice have been used by cultures ranging from europe to southmost asia so yeah, dice do work in the setting.

Yes exactly … I also think that dice go well with fantasy. Heroes is not the only fantasy game that had dice. However if that isn’t a good point then I’ll just remind you that this game will be a bit steampunkish :wink: Anyway the dice may go away once I’m on spells and animations … and that is very far in the future.

Options window and battle options window :



Work continues after few months break. I have a better name then “project legends” for the game but for now will keep it secret so the logo was “distorted” on purpose

Since it is that time of year I would like to wish Merry Christmas and a happy new year to VCMI members, all the modders and other people that hang out around this forum :slight_smile:

While I still work on interface (and it kind of tires me) for a change I started to think about 6 town/race… Quite crazy considering how much is left to do and that current factions need polishing.

My first try at texturing btw as those Orcs models were originally human units. Texturing is fun :slight_smile:

Curiosity’s growing!

Thank you :slight_smile:

What is this ? A spellbook !

Battlefields :stuck_out_tongue:

Time for castle walls.

Wow!

What happened to the project? Is it still active?

Yes and No.

Long answer : while there was some work on it, there is not much to post and show… Everything slowed down as I do not have much free time.

Hopefully this summer (or at worst in 2020) I will have more time to spend on progressing forward with this work.

Thank you for still being interested in my work though :slight_smile: I do appreciate it .

…need to play as a faction that dispenses completely with no magic…

Any news on this game? It could be used to run VCMI without h3 content.

It is frozen .

If I get back to it then it will most likely be based around already existing towns that are released with cc-by-sa like :

  • Courtyard
  • Forge
  • Cove

  • Pavilion ? (probably need town screen redesign and Andruids permission for cc-by-sa use)

Not yet released towns :

  • Factory ? (if HoTa team agrees to cc-by-sa)
  • Vori town (if Dor teams agreesto cc-by-sa)
  • Groove town (if Dor teams agress to cc-by-sa)

to that maybe one or two extra towns from assets I’ve done.

Nevertheless right now this project is frozen.

…be wait for the thaw…