Now I know that. I added myCreature ability:
“abilities” :
{
"summonWaterElementals" :
{
"type" : "DAEMON_SUMMONING",
"subtype" : "creature.waterElemental",
"val" : 50
},
"castsAmount" :
{
"type" : "CASTS",
"val" : 1
}
}
MyCreature during battle can raise (for example) Water Elementals from dead bodies. That’s cool. I though this trick would be applied to hero speciality somehow!
By the way - I found interesting…hm… exploit!
I gave myCreature whirpool_protection ability:
"abilities" :
{
"whirlpoolProtection" :
{
"type" : "WHIRLPOOL_PROTECTION",
"propagator" : "HERO"
}
IT SHOULD NOT WORK, because whirpool_protection is artifact ability, not creature! But… it works! Almost. Having such creature in army, hero is able safely travel through whirpools. Unfortunatelly, game crashes after trying to get out of the whirpools Can this exploit be fixed?