Definitely. I’m just waited for map format to be merged since introducing ambient sounds and other sounds into map object config files require reasonable amount of refactoring of objects code.
Also don’t expect stable release soon since map format still require a lot of work. We may even have other development build if Warmonger going to have time to make one.
In future please make such comments on bug tracker or on github pull requests. Though we usually just give bug tracker permissions to anyone who contribute more than once.
Played XL+U map against 3 AIs and managed to finish it:-)
I must say that there was great amount of crashes during game, so I had to often load autosaves.
game often crashes when my or ai hero tries to pick up Chests or Scrolls. Seems to be some bugs on randomization - after reloading crashes do not repeat.
often game crashes when hero enters town. sometimes after reload crash do not repeat at same turn. Sometimes hero can enter town without crash only on next turn:-)
Some modded spells stopped to work right. Like spell using “HYPNOTIZED” bonus, gives control on creature, by that creature can only walk not attack enemy stacks. And something with spell animations - spells with “big” animations (like Lightning Bolt) do not drawn when cast - seems that spells that do not fit to battlescreen are not shown at all instead of cutting nonvisible parts of animations.
Seems that some bugs were fixed, and other have appeared
With lots of recent changes and improvements, I think it’s time to release 0.99 this month. We can skip editor for a while and show people much more stable and complete game.