Check hero config for Gelu. Or if you want to make it in town then you’ll need to modify town building behaviour, but then you’ll need to add them as creatures somewhere.
Though I have no idea if WoG feature to mix multiple creatures into one is implemented anywhere, but I think it’s not.
In which folder can i find script with all creatures? If I want to add new creature i must only add the part of code to this script? And have you some ideas how to modify the code to make possible creating A Sylvan Centaurs from Grand Elves and Centaur Captains? Or even add options like: experience for units or resurrecting First Aid Tents?
Is it possible or we must wait on new versions. And is there a chance that there will be available to choose playing with or without these conveniences in newer versions?
I found also an interesting fragment of code on your link:
Where in VCMI 0.98 can i change the action od seconadary skills? I want for example, Armorer which adds 10/20/30 % ( Basic lvl / Advanced lvl / Expert lvl ). Which script is regulating this?
Sry if it’s a silly question, first time I’m here. I tried installing the addon to both not-recommended HoA, and the recommended clean Heroes3 Complete. First, I didn’t found for some reason GNU/Linux version, though the «about page» says it have to be here. Okay, so I tried running the Windows one, however it does always crash. UPD: immediate crash when starting any of VCMI_client.exe, and VCMI_launcher.exe:
...
wine: Unhandled page fault on read access to 0x00000004 at address 0x7e48b22d (thread 0009), starting debugger...
...
FWIW both Heroes3 Complete, HoA, and HoA with HD patch are working fine for me. wine-1.9.2 (Staging), WindowsXP emulation.
Does anybody experiencing this? Should I report a bug? And where’s btw GNU/Linux executables?
I did have it running on ubuntu some time ago, worked without problem, but installation was a bit tricky, IIRC had to get core files somewhere else on the forums and not from install page.
In short, it’s just adding PPA *(not needed for newer buntu), installing vcmi package, and either copying data files from the original Heroes to /usr/share/vcmi, or making it a symbolic link pointing to the installation directory of Heroes. Piece of cake
EDIT: actually, symlink not the «vcmi» directory, but its subdirectories, because there’s already some data after VCMI installed.
By the way, I don’t actually think the crash is a Wine problem. It’s too quickly evolving project, and being used with too much different applications, so if you’re say it was never working before, not just now… I think it rather have some not/partially implemented function returning a fail, while the game expect it to always succeed, which lead to crash. I see just before the crash a bunch of these «fixme’s», perhaps they’re cause it:
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32f970 1 C) semi-stub
But I don’t know what’re those functions, so it is perfectly possible that otherwise the game wouldn’t even work, and then it’s the Wine problem