All additional towns to VCMI

wiki.vcmi.eu/index.php?title=Mod_list
All mods to VCMI in current version

dropbox.com/s/jesjj8ncx5eal … s.rar?dl=0

Here is a link to a working abyss town for vcmi 0.98. I sat there and tried to convert it all over as best i could. There shouldn’t be many errors as it seems to be working fine on my end.

Thanks, it’s my favourite town :wink:

EDIT: Unfortunatelly it’s still a mess like a year ago. Creatures AI values are out of place, also town doesn’t seem to show in RMG now.

I have no issues with this awesome town. Found it in RMG. However the AI is way out of place as you say. Other than that, it works very nicely

Oops, there is a bug on my side.

Heroes also have weirdest starting armies, including units that do not belong to town. Creature stats are completely imbalanced (I fixed that a long time ago, but it’s another version).

People also worked on this town in Acid Cave, but project is abandoned :frowning:

Yeah theres still lots of stuff that needs doing, converting it all took me forever, especially the heroes. I haven’t had the chance to go through it lately but for now i just wanted it loading up right hehe.

Why I have Murloc commander (yes, I play with WoG mod) when I buy Abbys hero, but when AI buys Abbys hero - has normal hyppocomander creature as intended?

Abyss is not finished and you can assume nothing is as intended :wink:

As in my thread on the subject, I have been working on fixing things regarding Abyss. I have seen some of the authors lurking around here, so I repeat myself; if the project is dead, I would gladly want to help polishing it and release the cleaner version. If not, I would like to help the team.

Both Grove and Preserve have their authors working on newer and more professional-looking versions of the factions. Looking forward to them!

But there are really no authors of Abyss. People just pass unfinished mod around. Better know which version you’re working on, This is mine updated 5 months ago:

dropbox.com/s/gxm1dnt4sqd5d … s.rar?dl=0

It involves units balance and abilities. Heroes were improved, but specialties are still a mess.

ALso, the mod needs writer to make coherent English names and descriptions.

So the people written in credits as designers are not the designers? That is a bit confusing. I presume those were the original authors and it has since drifted around between helpful hand to helpful hand.

Anyway, I have cleaned most descriptions, done some improvements on unit names and fixed some bugs on the most recent version. I have not really touched balance nor hero specialties as I am not great on balance. If it is okay to upload it, I will do so. Personally, I think my other thread should be the go-to if anyone is willing to help. Some might not like some name changes I did so I would like some feedback there.

Yeah. Like I’m just testing Abyss, and yet it says I’m author, something I’m not, since I don’t know how to mod at all.

Forge 1.1:
dropbox.com/s/brjvk4hlv0442 … m.rar?dl=0

Maybe it’s good times to revive this topic. Few years ago someone ripped all resources from chinese H3 clone. Resources are here: heroes3towns.com/00_resources.zip
Inside you can find all neceserally graphics for thinking of making new towns: sprites, sounds, building graphics, siege graphics, spells etc, etc. Based on these resources we have Another Rampart mod and New Terrains mod. Of course - game is newer than h3, style is more modern, resolution is diffirent, transparency added but maybe someone with graphics skill can downgrade these files and create 3 new towns: human, orcs, undead (and forest - town is done as another rampart mod).

http://s30.postimg.org/ci3u7bqgh/undead_Copy.png
http://heroes3towns.com/00_BlackDragon.gif

I have a question. Is it possible to take some of the town modifications, like for example “Snow Castle” and actually make them as a completely separate town mod?

Along those lines I found this on HC community, and thought I’d pass it along for anyone not on that forum

mediafire.com/file/4z8l5za1c … atures.rar

It is already done: wiki.vcmi.eu/index.php?title=Mod_list

I have been working on a new town I am calling Death Valley. I am basing it off of the work done on Silaneo’s Necrotown efforts, and drawing on many resources already in existence. I also have found a program I like that is helping me with some of the townscreen work! The program is Paint.net, and is really handy for a novice like me!

From Here you should have access to the rest of the Gallery :slight_smile: Or just friend me on Facebook if you like, as we are all a happy community of VCMI fans!

Background for Death Valley

It says that your link is broken.

Woohoo!!! Thanks Misiokles!!! Here for your viewing pleasure, pics from Death Valley

Background

Background with Village Hall

Background + layer 2

Background + layer 2 and 3

Background + layer 2, 3, and 4

Background + layer 2, 3, 4, and 5

Individual Buildings to come!!!

Okay here are my Individual buildings as of this moment…(lol…I am on a roll and changing my mind on occasion)

Capital Progression

Mage Guild Progression

Blacksmith

Merchant Wagon (Marketplace)

Stage Coach (Tavern structure)

Level 3 Creature Dwelling + 2 Specials (Tentatively Ghosts / Poltergeists)

Floating Fortress (Fort structure)

Flying Citadel (Citadel structure)

http://i.imgur.com/EC30RMV.png
Castle in the Sky (Castle structure)

http://i.imgur.com/ATBPYyf.png http://i.imgur.com/s5frc9s.png
Pyramid / Pyramids ( lvl 5 dwelling) (Tentatively mummies / Royal Mummies)

http://i.imgur.com/whWpPYH.png http://i.imgur.com/lvlPrnX.png
Graveyard lvl 1 / lvl 2 (level 2 Dwelling) (Tentatively Vengeful Dead / Unforgiving Dead)

http://i.imgur.com/TncBhgk.png http://i.imgur.com/Uo4oA6t.gif
Mansion / Haunted Mansion (lvl 4 dwelling) (tentatively banshees / Etherial Banshees)

Ghost Moon ( Increases production of Mansion / Haunted Mansion)

http://i.imgur.com/7LLSPBU.png http://i.imgur.com/mu5WZJy.png
Excavation / Excavation Upgrade (lvl 1 dwelling) (Tentatively Skeleton Hounds / Grave Beasts)

More to come as I get to them… Hope this generates excitement, I going to need major assistance to put Death Valley into functional status!!!