However for legends it will not be of an importance. I don’t plan of enabling DD and Fly in my game.
-Firstly there will be two hero classes Mages and Technicians. Technicians will use potions (aiding their units with mass haste bless etc.) and will be able to fix(resurrect) mechanical units. Mages on the other hand will have access to diversity of spells (destruction, summoning, etc. ) DD and Fly would brake the balance giving too much power to mage classes.
-Secondly I think DD and Fly brakes the game and most maps as it allows player to cross zone guards he shouldn’t have. So my personal preference is also to not have those spells in game.
Town portal however will be enabled . Technicians will be able to counter it as their towns will have an Airport building (Infernos castle gate.)
I thought you posted an open source game … but it seems to be comercial… Would be really nice if it was an open source game… I could use some of their work if it was cc-by-sa or GPLed …
Now it is time for mines. There will be six resources in legends (and gold of course). Two main resources will be wood and stone.
Four special resources will be main ones for each castle. 2 for tech towns and 2 for magic towns. 5th town will not have one main resource, but will end up using all of them (like castle in h3).
For strategy it means that magic mines will be useless for tech towns, and going deeper into game mechanics hellium will be important for dwarves while oil for humans.
Work on map locations continues. BTW I’m surprised how many objects h3sod has. When playing I always had the impression it’s about 20 objects beside mines.
Wow, this game really looks a lot like heroes. It reminds me a little bit of Disciples as well. I couldn’t see how does it function but it seems it has the same resources.
Sorry for the late reply, but I wanted to have some new stuff to show before posting.
No there is no webpage as I think it is better to not waste time on a webpage unless I have some beta or alpha version. Right now it is better to focus on graphics as there are still a lot of things left to do.
…
and no git repo as I work on this alone so there was no need for it.
So the only place for my project is this little topic, where I post updates.
This week update :
beginning of work on interface :
Yes most are from 3d models, some from 2d. Some were heavily edited, some only slightly. About 10% of map objects is made from scratch by me (no modeling though as I am bad with 3d stuff),
As for sources license some are cc-0 some cc-by-sa.
Buttons for main menu (I’ve changed the design after some thought)
Primary skills, experience and potions icons will most likely be changed once I start to work on artifacts and secondary skills. Most likely because I think art style of those will be different…